Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 02-01-2007, 04:45 PM   #1
The Architect
Registered User
 
Join Date: Aug 2006
Location: /dev/null
Posts: 891
Thanks: 0
Thanked 0 Times in 0 Posts
Default Modelling a Building

Hey everybody!

After shelving my old project, I've decided to start a new one. The problem is that I have found abosultely nothing that deals with modelling buildings in Maya. Are there any sites, any tutorials anything that deals with the modelling techniques and stuff out there?

Thanks
The Architect is offline   Reply With Quote
Old 03-01-2007, 01:46 AM   #2
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

buildings are pretty easy i just make a poly cube scale it to the right size set the subdivisions to all 10s and sue extrusions for the windows e-mail me if you want more detail

__________________
Acid44 is offline   Reply With Quote
Old 03-01-2007, 12:14 PM   #3
The Architect
Registered User
 
Join Date: Aug 2006
Location: /dev/null
Posts: 891
Thanks: 0
Thanked 0 Times in 0 Posts
Default

So there ain't any specific techniques? I though there would be something specific just for buildings and stuff, I mean you see people writing 20+ pages for objects like planes. Well I've been tweaking the polys with the inputs and stuff and while I get I good result for simply things I'm completely lost as to making anything more complex than a heap of cubes with detail stacked on top of each other.
The Architect is offline   Reply With Quote
Old 03-01-2007, 12:25 PM   #4
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Ive not really seen any tutorials for modeling architecture,

I've got a friend who models them in AutoCAD then improts into Max for texturing, lightering and rendering. So he never uses Max for modeling..
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 03-01-2007, 02:54 PM   #5
The Architect
Registered User
 
Join Date: Aug 2006
Location: /dev/null
Posts: 891
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thats pretty much what I've been seeing - make the building in AutoCAD then texture it in Maya/Max. But I don't want to learn AutoCAD, let alone buy it (Autodesk is evil).

Anyways, didn't the people making the special effects for King Kong do the architecture (aerial shots of a 1930s New York) in Maya? They modelled all the doors, bricks and windows and wrote a script that builts entire buildings. My point is you can make buildings in Maya, so why doesn't anyone do it?
The Architect is offline   Reply With Quote
Old 03-01-2007, 03:09 PM   #6
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

I think people do make buildings in maya - I'm working on a scene at the moment in the WIP section with a group of buildings in it and so is marlonjohn and acid44.

What type of building are you planning on making? I think how you would go about building it depends on the building itself and how it will be used in your final scene. The lack of the tutorials is probably due to the fact that aside from making a regular run of the mill building, which would probably be fairly easy to work out, there are so many different types of buildings that how you make it depends on each specific project.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 03-01-2007, 03:13 PM   #7
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Originally posted by The Architect


Anyways, didn't the people making the special effects for King Kong do the architecture (aerial shots of a 1930s New York) in Maya? They modelled all the doors, bricks and windows and wrote a script that builts entire buildings. My point is you can make buildings in Maya, so why doesn't anyone do it?
They might have projection mapped them, used another progarme say Vue, or even imported cad drawings as their basis.

Theres lots of ways to do things.

If I was to make a building I would knock out the basic shape then use bumps etc to get all the details
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 06-01-2007, 07:54 AM   #8
The Architect
Registered User
 
Join Date: Aug 2006
Location: /dev/null
Posts: 891
Thanks: 0
Thanked 0 Times in 0 Posts
Default

arran > 'What type of building are you planning on making?'

Hard to say. Guess you can call it a parade ground where tanks role past these 'platforms' where the leaders stand. Its for this story thing I'm developing. I can go on further but I'll think I'll bore everyone. Anyways its not too complex, no archs and stuff.

gster123 > 'They might have projection mapped them, used another progarme say Vue, or even imported cad drawings as their basis.'

They defantly used a mel script in Maya to do automatically generate the city. Anyways, I think Vue is only for making forests and other natural things (Pirates of the Carribean) but correct me if I'm wrong.
The Architect is offline   Reply With Quote
Old 09-01-2007, 10:23 AM   #9
The Architect
Registered User
 
Join Date: Aug 2006
Location: /dev/null
Posts: 891
Thanks: 0
Thanked 0 Times in 0 Posts
Default

If anyone is still interested about how they did the 3D 1930s New York in King Kong, after ten hours of shifting through history, I found the link: www.cgarchitect.com/upclose/article1_CW.asp
The Architect is offline   Reply With Quote
Old 11-01-2007, 06:23 AM   #10
marlonjohn
Subscriber
 
Join Date: Feb 2006
Posts: 1,937
Thanks: 0
Thanked 8 Times in 8 Posts
Default

hey Architect, sounds like a pretty cool project you are about to design. about the tutorials, heres a link which helped me dramatically even though the tut looks newbieish...dont know if this will help you any bit or you already know it but here it is.

http://www.tutorialscentral.com/inde...d=30&Itemid=30

also a tip just to spare, plan before you start building because you will end up having trouble and it will kick you in the butt, lol.

Cheers
Marlon
marlonjohn is offline   Reply With Quote
Old 11-01-2007, 11:30 PM   #11
The Architect
Registered User
 
Join Date: Aug 2006
Location: /dev/null
Posts: 891
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks for the tutorial. You are right, the tutorial is a bit newbieish as you said but I did learn some tricks about how to speed up modelling.

marlonjohn > 'also a tip just to spare, plan before you start building because you will end up having trouble and it will kick you in the butt, lol.'

Yeah, I learn't that a long time ago, before I started Maya, lol.
The Architect is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.