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Old 28-01-2007, 11:57 PM   #1
rendfox
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Default How to convert Motion Trail to key frames?

I have a cube parented to a skeleton joint.

The cube follows this joint in the animation.

I want to copy the motion of the cube, un-parent the cube, and re-apply the motion to the cube.

So, then I would have the cube move exactly as before, but now it would have independent key frames, and no parent.

How can I do this?
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Old 29-01-2007, 12:03 AM   #2
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in the edit menu, go to key, bake simulation.

and bake what u need.
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Old 29-01-2007, 02:53 AM   #3
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ah, thanks vlad.
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Old 29-01-2007, 08:00 AM   #4
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you mean its as simple as that?? just select the 'cube' and press 'bake simulation' and then I can remove the skeleton and the cube will have ts own keys??
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Old 29-01-2007, 02:54 PM   #5
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Originally posted by mirek03
you mean its as simple as that?? just select the 'cube' and press 'bake simulation' and then I can remove the skeleton and the cube will have ts own keys??
Yep, you can do it with dynamics, parents, motion paths etc when you get the simulation/animation how you want it. so that playback, rendertimes, movement etc is faster.
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Old 29-01-2007, 10:14 PM   #6
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why havent I heard of this already ??????
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