Originally posted by R@nSiD
You could just use the same peice of geo and use different camera views to simulate real scale.
This is the option I would go for.
On the "pros" front. I can't sepak for them as I am not one, but what I can say is learn maya as much as you can, learn the basics for everything, then find where you want to be:
Animation, Rigging, Modeller, Texture Artist, Concept Artist, Technical, Scripting/API/Programmer.
Once you decide practice, practice practice. That was advise passed to me by David Jones COE, Real Time Worlds (founder of DMA Design & Ex Boss of Rockstar North). Also you really need to know where you want to work, which sector. VFX, Games, TV, Commercials etc...
Chris (formerly R@nSiD)
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)