I've been doing an animation of blood cells and have attached some solid fractals and ramp shaders to the cells which looks great as a still but when I render an animation the texture appears to float over the cells instead of staying attached to them. Here's the link to the animation:
Hope that clarifies what I mean :-S
I would really appreciate anyone's advice. I'm not very good at explaining these things as I'm really new to texturing in maya. Below is the link to the actual Maya file.
Many many thanks in advance, this is really confusing me!
All the best