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Old 08-12-2002, 01:53 PM   #31
undseth
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How about some specular map to try to make use of the difference then appearing, like wet areas where the specular is strongest and frosty areas where the map is weaker?
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Old 08-12-2002, 02:06 PM   #32
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thanks guys i'll try it, textureing is so involved=(
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Old 08-12-2002, 02:33 PM   #33
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played with it a bit more
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Old 08-12-2002, 02:42 PM   #34
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much better
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Old 09-12-2002, 07:19 PM   #35
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Kurt

Huge improvement compaired to first effort.

Its nice to have help available from Bulletproof & Kbrown.
I have now learnt a lot also from there posts
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Old 09-12-2002, 10:36 PM   #36
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kurt, if you want any advice: i personally would reduce the displacement strength a tiny little bit
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Old 09-12-2002, 11:32 PM   #37
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when i comes to shading networks... if you can think of anyone worser than me is my shadow!!.....

and kurt, try to make the bump a bit low... just a bit... though it is awesome.. but will give it a better look..
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Old 09-12-2002, 11:47 PM   #38
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Thanks tariqrf !!!! But after some thinking I dont think I'll have time for this little project =(

I need to get my Demo reel work done, that's more important right now and I need to get a job by March before my wife gets laid off from her job..
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Old 10-12-2002, 12:38 AM   #39
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and do you have any progress or images of you demo reel? i would love to seem em'

just curious

<:Edit:>

and do you have any progress or images of your demo reel? i would love to seem em'

just curious
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Old 10-12-2002, 12:45 AM   #40
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Ill have some soon bud!!!!!!!!!
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Old 10-12-2002, 01:11 AM   #41
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cant wait.....
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Old 12-12-2002, 10:16 AM   #42
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hehehe bud, excellent idea!

by the way, I like the shader discussion a lot! many thanks to BulletProof for the tutorial. (mine is geting outdated LOL)
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