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 09-04-2007, 03:51 AM #16 vicky949 Registered User     Join Date: Apr 2007 Posts: 4 Thanks: 0 Thanked 0 Times in 0 Posts Ho tnxx dude i'll chk it out..... Abt booleans....
 13-04-2007, 02:27 AM #17 zkzl Registered User   Join Date: Apr 2006 Posts: 1 Thanks: 0 Thanked 0 Times in 0 Posts ºÇºÇ£¬£¬¿´²»¶®°¥...
 08-05-2007, 11:14 PM #18 jamin1981 Registered User   Join Date: May 2007 Posts: 15 Thanks: 0 Thanked 0 Times in 0 Posts thanks:attn: :attn:
 11-05-2007, 10:44 AM #19 NeoStrider Registered User     Join Date: Jun 2004 Location: Cleveland, Ohio (USA) Posts: 1,541 Thanks: 0 Thanked 2 Times in 2 Posts before you do any kind of boolean, make sure that you have only TWO operands. if you want to subtract many objects from one, perform a 'combine' (polygons-->combine) before you do the boolean. that helps ensure that you're subtracting one object from another. multiple objects just complicates things. for example, say you have 7 cylinders you want to subtract from a cube. instead of doing 7 boolean subtracts, combine the 7 cylinders into one poly object (even though they're not all one object), delete your history on the newly made object, and THEN do your boolean. it should work. __________________ Accept no substitutions.

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