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Old 25-10-2008, 04:00 AM   #166
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The number of polygons is not the issue when rendering. (And 300k is nothing) It's the materials and effects that takes time.
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Old 25-10-2008, 04:18 AM   #167
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its not that important? then how comes everyone stresses on the need to keep poly count down????
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Old 25-10-2008, 07:39 AM   #168
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Originally posted by murambi
its not that important? then how comes everyone stresses on the need to keep poly count down????
i imagine that's when people are talking about games where optimizing models is important.

younglion - this is looking amazing mate - really like the detail in the interior - loved that side shot with the door open.
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Old 25-10-2008, 09:40 AM   #169
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thanks for the kind comments here...and just for the record this car is about 5 million tris when smoothed and this render took 3+ hours to complete. I have not planned an animation for this cause it will just make my pc die.
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Old 26-10-2008, 09:53 PM   #170
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so have you officaly finished this one m8y or there more stuff u want to add to it?
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Old 27-10-2008, 10:13 AM   #171
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Originally posted by Sicky
so have you officaly finished this one m8y or there more stuff u want to add to it?
officially its not done just working on textures and doing some test renders
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Old 27-10-2008, 10:15 AM   #172
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excellent work! No crits from me. Amazing. you should do or a very cool animated camera to show of the car. Or some real animation
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Old 02-12-2008, 07:37 PM   #173
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after hundreds of test renders heres something new i was trying to light this thing just with lights and no light planes, which proved to be a bit difficult, i like the light on the glass but it gave some weird looking reflections on the trunk area...but im here to get some fresh eyes on this so crit away.
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Old 02-12-2008, 08:48 PM   #174
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i want to have sex with that car :O

it might just be the fact that i just woke up but something about the reflections makes the whole thing look bumpy to me :S
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Old 02-12-2008, 08:53 PM   #175
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lol sometimes i just dont know what to say your comments but yea about the bumpyness i did recognize that and its from the lights and also the low fg samples
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Old 02-12-2008, 08:59 PM   #176
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haha

another thing i just noticed, i dont know if it's just the render or the model but above the rear wheel arch where that little sticky-outy part meets the body the top of that sticky-out part looks really straight to me instead of curved
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Old 02-12-2008, 09:11 PM   #177
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Looks good man.

I saw these renders over on CGTalk, really nice!
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Old 02-12-2008, 10:14 PM   #178
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@ acid - nahh that just your imagination ill have a look at that, thanks
@mayaniac - thanks buddy
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Old 03-12-2008, 12:49 AM   #179
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haha usually it is all in my head
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Old 16-12-2008, 04:59 AM   #180
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i found a very weird thing for those who use maya im not sure if it is the same in other apps, but when i use the mitchell filter the AA looks much smoother than using lanzcos filter, anyway this project is getting to the end i know ive probably said this so many times but this time its true as far as textures im almost done with that i just have to texture the tachometer and im done and ill probably model a scene for final renders. another render ready for some crits.
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