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Old 28-02-2007, 03:39 AM   #1
pbman
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Default T-Rex

hey guys
long time since i posted any modellin up so here is some new stuff

its a T-Rex low poly modelled in Maya then taken into Mudbox to deatil
its only a 15day trial but its good enough
i much prefer it to zbrush

kinda wish i had entered the comp now


you can see a 360 inc low poly here

c&C welcome
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Old 28-02-2007, 03:40 AM   #2
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soz in a rush so had to upload pics seperate
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Old 28-02-2007, 05:41 AM   #3
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he looks like he is floating, lol

i like the model, can you post wires and/or orthographic views?
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Old 05-03-2007, 03:02 PM   #4
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i fixed the shadow but donthave them pcs on me

heres some wire
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Old 09-03-2007, 11:31 PM   #5
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Please take no offence, but my personal opinion is that the head is a little large, only slighty and that the legs aren't big enough. If you change those, texture and all that stuff, it will be AMAZING! good job!
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Old 10-03-2007, 10:32 AM   #6
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non taken

crit is wat i asked for its will improve my model
i can see what u mean its things like this that u need opinions on to spot

thx
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Old 10-03-2007, 10:52 AM   #7
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i like it but the lower jaw seems like it randomly sticks out right at the tip of it, may just be the angle of the camera but it seems that way to me

goo job otherwise
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Old 10-03-2007, 11:21 AM   #8
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I think that you should have a look at the base model's proportions as it looks a little off in area, also theres some quite dense lines round the parts the arms join the body, I would try to even these out with the rest of the body as when you go into high poly in mudbox it lets you create even detail (as you dont end up with dense geo patches that you can sculpt into but areas with low Geo that you cant).

also on your mudbox pass I think you went a little overboard with the wrinkles (which I think if your new to a sculpting software everyone does!), also a lot of them seem to go in the wrong directions, try toning it down a little and have a look at refs form say a kimodo dragon for the skin texture ad how the muscles cause the wrinkles and folds.

Youve got the base there so a few tweeks with say a smooth proxy (to get a llok at how it would look in high poly)

Hope this halps and dosent sound harsh, as its not meant to be in any way, just my crit.
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Old 10-03-2007, 04:21 PM   #9
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thx gster123

yes its my first time sculpting
the wrinkle r weird they were created by accident. i was trying to use the stencil tool to get that scaley look but it didnt work
i found out how to use it now so i think i will adjust the base mesh in maya some more then go off to mudbox for detail

do u agree that the head is big?

the dense bit around the arms - i will try to lower the count in that area

wen i look at the model - i see a problem with the way the back leg joins the body but i cant quite seem to place what it is
can u see or have any advice on how to correct this?

hopefully soon theere will be a t-rex mk2

thx
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