Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 06-03-2007, 11:58 AM   #1
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,995
Thanks: 42
Thanked 582 Times in 532 Posts
Default changing the scaling axis...

Guys I am pulling my hair out trying to scale some verts along an axis of MY chosing.

I don't understand why the rotation axis is treated differently them the tranlation axis.

I mean if I parent an object to another object then the "local" translation axis of the child becomes the same as the "object" translation axis of the parent.

This all work fine a dandy. When I select vertices for instance and chose "local" axis for translation I can move the verts along the object axis of the parent.

BUT when I switch to scale or rotation mode the axis goes all katywompus! It does not even match the world axis. I have no friggin clue what it is alining too.

It is so friggin annoying. I have a group of vertices that should all be in a plane. But they have gotten non-planner. I just want to parent the object to a plane and then scale the verts so they are planner.

The other thing I tried and failed to do was create a planner surface on top of the surface with the verts and then snap them along the normal of the planner surface.

NO JOY!

There has got to be a way to grab a group of vertices and make them friggin planner some other way then trying to grab each feckin one and nudge it back and forth until the surface is planner again!

I spent 7 hours trying to get 15 vertices flat today. I was ready to throw the computer against the wall!
ctbram is offline   Reply With Quote
Old 06-03-2007, 12:44 PM   #2
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,706
Thanks: 0
Thanked 85 Times in 77 Posts
Default

grab all the verts and scale them in one direction toward the center box on the manipulator and they will all line up, one you have them lined Up either snap or rotate them to the place you need them.
jsprogg is offline   Reply With Quote
Old 09-03-2007, 07:49 AM   #3
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,995
Thanks: 42
Thanked 582 Times in 532 Posts
Default

thanks but this method does not work if the verts you are trying to scale flat do not lie in a plane orthagonal to the axis you scale in. Hence this is why I need to CHANGE the scaling axis like I can change the translation axis.

If the scale axis is not close to normal to the plane the verts are in they go all catywumpus when you scale them and the entire surface gets wanked.

I'll post some pics.

I am using maya 8.5 and I can swear I was though all this in the past and in an older version of maya if you parent objects then the child object gets the axis translations of the parent - ALL of them : scale, translation, rotation. But in maya 8.5 it seems ONLY the translation axis is shared between the parent and child and rotation and scaling for pixels reverts to the childs, which is a stupid and a major frickin annoyance!
ctbram is offline   Reply With Quote
Old 09-03-2007, 10:59 PM   #4
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,995
Thanks: 42
Thanked 582 Times in 532 Posts
Default

Okay I figured it out.

I have gone through this several times so I am going to make a video of it and post it.

Parenting an object to another and using local axis will share the parents translate axis.

To share the rotation and scaling axis the trick is to freeze transforn on the child object after parenting it.

It is a really handy technique.
ctbram is offline   Reply With Quote
Old 02-04-2007, 06:58 PM   #5
JohnnyFunkweasel
Subscriber
 
Join Date: Mar 2007
Location: NE England
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Sorry, did you make a vid of this in the end?
JohnnyFunkweasel is offline   Reply With Quote
Old 02-04-2007, 09:09 PM   #6
the_brein
Registered User
 
Join Date: Nov 2006
Location: commonwealth of los angeles
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by jsprogg
grab all the verts and scale them in one direction toward the center box on the manipulator and they will all line up, one you have them lined Up either snap or rotate them to the place you need them.
i use this method as well. but is it 100% accurate? it seems like it could be off a little. is it as accurate as say, snapping to a grid? do the verts line up exactly or just damn close?
the_brein is offline   Reply With Quote
Old 03-04-2007, 12:45 AM   #7
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,995
Thanks: 42
Thanked 582 Times in 532 Posts
Default

They will line up just as if you snapped to grid.

I have not got around to making a vid of it yet.

I'll try to get it posted here in a couple days. I am working on a couple projects atm.
ctbram is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.