Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 06-12-2002, 06:57 AM   #1
Registered User
Join Date: Aug 2002
Posts: 44
Thanks: 0
Thanked 1 Time in 1 Post
Default i have a question (i hope this is the right forum of this)

i want to make a affect of a sheild that looks like a thick water/jello affect hehe(i dont know how to describe it)or like that stargate wormhole effect)thin also make ripples when an object passes thru it

i have no idea how hard this is or how stupid it sounds(this is for a barrier between space and the ship) in something i'm working on hehe

Apollo15 is offline   Reply With Quote
Old 06-12-2002, 09:23 AM   #2
BabyDuck's Avatar
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts

this is the right forum, but unfortunately i am not the right person to supply you with an answer.

but i would not suggest a stargate thing as barrier between ship and space - fluids wont work so good w/o gravity. maybe just an energy field (a simple plane), that is mostly transparent and has some animated noise.
BabyDuck is offline   Reply With Quote
Old 09-12-2002, 11:47 PM   #3
Registered User
Join Date: Sep 2002
Location: wonderland
Posts: 66
Thanks: 0
Thanked 0 Times in 0 Posts

softbodies and fields is the first thing that pops to my mind, for doing this thing. . .
/ ctrl-z
undo is offline   Reply With Quote
Old 10-12-2002, 07:47 AM   #4
Registered User
Join Date: Nov 2002
Location: Philippines
Posts: 134
Thanks: 1
Thanked 3 Times in 3 Posts

I've seen rippling water-type surfaces done with softbodies and I think radial and/or air fields. The fields were parented to the object passing through.

Also, MAYA's built-in water texture has riple settings. You can layer a few of them one over the other with a plus-minus-average node that plugs into the material's bump map. I've tried this myself once and it's pretty cool. It takes some doing to animate the timing of the ripples if there ara a lot, but I'd hazard a guess that it's more controllable than softies and is a quicker render too. Downside: the surfaces doesn't actually deform.

Calvin is offline   Reply With Quote

Similar Threads
Thread Thread Starter Forum Replies Last Post
Forum will be offline for a couple of hours on 12-07-2010 David Site News & Announcements 2 07-12-2010 02:57 AM
SimplyMaya 2010 - Community Updates Miss_Nova Site News & Announcements 8 01-12-2010 04:28 PM
New Forum - Report Bugs Please David Members Lounge 0 30-11-2010 10:47 PM

Thread Tools

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.