Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-03-2007 , 10:21 PM
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UV Mapping

I just learned about UV mapping, just want to know how to mirror my UV?

i divided my model , then assign UV, then mirror geometry?

the texture appears inverted when i mirror

pls advise

thks

# 2 26-03-2007 , 03:45 AM
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I wouldent really do it that way, I generally model the object using an instance then combine and merge vertexes then uv map, dont know if theres a way round this.

Maybe you could flip the texture in PS then do it that way but I could only think it might cause you problems further down the line when you want to make the object one mesh....


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