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Old 09-07-2007, 02:11 AM   #136
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the wire fence needs wear and tear, there is no fence THAT new in the whole world remember, the dirtier, the realer
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Old 11-07-2007, 09:26 AM   #137
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Small updates .. i will make dirtier the wire fence :p
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Old 15-07-2007, 05:12 PM   #138
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long time since i posted here ...

still looking good man, great idea in adding the electrical poles etc

the only crit from me is still the background, i think it dosnt look as good because if you really think about it, the building would be a hell of a lot bigger if they are that close to the house. for example if you look at it, it kind of looks like 4-5 levels of the buildings is equal to a double story house? thats not right ...

maybe try to push them a bit back from your scene and scale them down.

MJ

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Old 15-07-2007, 11:23 PM   #139
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10x i will fix the things that were mentioned tonight . Keep in touch of Updates cya
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Old 15-07-2007, 11:52 PM   #140
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Hi, first of all I think there's a great atmosphere in the scene. It's very real. But it still has a lot of potential. Keep up the good work with the modelling now with the textures. Look for good photo references in internet.
I would make the brick texture in the house darker, and less uniform. Try mapping some fractal texture in colour balance, in the gain channel. I would concentrate on the main scene for now.
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Old 16-07-2007, 01:12 AM   #141
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Ok here are some updates ... 1-st the Wire is durty .. the buildings are big and here a new thing the fire crane ... ( i don't know is it call like that ) . I think i will add a brick wall behind the house it could look better for the background ... I'm not so good in texturing because this is my first attempt to texture something :p . But i will improve everything as long as I have the knowladge to do that :p :p . Additional help + comments will be
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Old 16-07-2007, 01:17 AM   #142
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And here is the fire crane ... I'm thinking of making new sound speakers .. because this was modeled in my first steps in Maya : )))))) . So new speakers , Brick wall , and some white lines on the road ... and ideas of smth other please let me know :blush:
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Old 20-07-2007, 01:19 AM   #143
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The "fire hydrant" looks good. My only crit is that the shadows from the rear buildings make them look too close together. Als, the speakers would look better if you modeled them.
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Old 24-07-2007, 08:52 AM   #144
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Some of my final renders ... pls comment .. and if you have any tips in Light i will be glad because i use here 2 point lights .. nothing special ...
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Old 24-07-2007, 09:56 AM   #145
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The lighting looks much better.

My only crit is that the sky doesn’t look like it goes with the scene.
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Old 24-07-2007, 10:10 AM   #146
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Originally posted by Jr.Who
The lighting looks much better.

My only crit is that the sky doesn’t look like it goes with the scene.
Any suggestions ... using image plane ? or ...

I think i will remodel my Sound System but once i finished any charachter
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Old 25-07-2007, 03:39 AM   #147
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slowly going nicely

btw what is your sky texture resolution at?
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Old 25-07-2007, 05:03 AM   #148
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It is not texture it is from maya viser a Sky Fluid box or smth like that
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Old 27-07-2007, 12:44 AM   #149
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Originally posted by ColdWave
It is not texture it is from maya viser a Sky Fluid box or smth like that
Good work. In regards to your sky. It sounds like it is a Fluid container. This may be overkill. You can save a lot of render time by getting a nice hi-res texture.

Keep up the great work!
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Old 27-07-2007, 01:36 AM   #150
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You could also use the particle tool to create the sky and i would still just delete the backgroundimage and just google for a nice city/urban picture or use the first one you used and scale it up a bit like i mentioned before, because your current background doesn't go with your image.

kutgw
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