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Old 13-04-2007, 04:58 AM   #46
Bagera
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it should be on the left hand side in the texture editor, its quite easy to see, i think its under the mental ray tab, i did it just the other day infact
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Old 13-04-2007, 05:01 AM   #47
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nope not there for me
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Old 13-04-2007, 05:06 AM   #48
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got it, i loaded up maya to find this out for you! hehe right, in the top left of the texture editor there shgould be an arrow, right click and hold down, it should be entitled, create maya nodes, options drop down, simly select create mental ray nodes instead, it should then be available once uve done this on the texture editor.
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Old 13-04-2007, 05:11 AM   #49
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ok i must be blind cause i cant find it lol heres a screeny
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Old 13-04-2007, 05:15 AM   #50
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its on the drop down for materials rather than textures, sorry if i didnt make that clear :s
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Old 13-04-2007, 05:16 AM   #51
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im confused lol how do i get there
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Old 13-04-2007, 05:18 AM   #52
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not there either
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Old 13-04-2007, 12:26 PM   #53
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Nah it should have been in textures... seems you're right, you dont have it in there. Very odd. Not sure what to suggest other than checking what version you're running, and plugins - I'm guessing mayatomr.dll is already enabled but check that.
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Old 13-04-2007, 01:30 PM   #54
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its loaded im using 6.0
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Old 14-04-2007, 03:34 AM   #55
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finaly got the occlusion shader after ages of pissin about and a load of googling , all i gotta do now is find a decent tutorial on occusion renders :headbang: , ive been using phongE as a "imperfection" shader if u will and i can already see a shed load of bumps im seriously considering starting again lol
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Old 14-04-2007, 11:07 AM   #56
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cool stuff heres my 350z im workin on

http://www.transonicaviation.com/3dpic/eric/350_22.jpg

http://www.transonicaviation.com/3dpic/eric/350_23.jpg

http://www.transonicaviation.com/3dpic/eric/350_25.jpg
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Old 14-04-2007, 07:24 PM   #57
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do not post this here, start your own thread
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Old 15-04-2007, 04:32 AM   #58
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time for a updte im now on the rear bumper , gonan upload smoothed and wired i still need to tweak some edges etce tce still having trouble doin the occlusion renders tho dont know why i just cant do em lol


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Old 15-04-2007, 07:53 AM   #59
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just started working on the boot possibly the easiet of all parts i think lol im pleased with the resault altho they are some wierd point which im sure youll c in teh smooth
id like to know what you all think of its progress so far

Wired


Smoothed

http://www.cgmdb.co.uk/maya/boot2.jpg
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Old 15-04-2007, 02:07 PM   #60
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in the boot, add some column vertically to make the other columns evenly space.d. U have it starting from the roof and then ur first column is at the end of the window, add one in between there and then after the window, u have one column and then another huge space. add one there also so the mesh looks really evenly spread
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