Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-04-2007 , 02:49 AM
alessandro754's Avatar
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Join Date: Apr 2007
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Material scale , HELP HELP !!!

I am applying wood PSD ( JEPG) file into my design , however the scale is a bit wrong , how can i scale the material so it will look real in my design


Ps.. the design area is 30 meters around 100 feet by 45 meters around 147red


follow the link to see the problem!!!

https://i140.photobucket.com/albums/r...754/design.jpg

Attached Thumbnails

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# 2 07-04-2007 , 06:34 AM
Radical Edward's Avatar
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Posts: 234
if you click on the wooden floor node in the hypershade there should be some options in the attribute editor (going by memory here) and I think scale is one. It also looks to me like you have some issues with your UV Map. You could also scale your UV map up so it is huge compared to the texture.

# 3 07-04-2007 , 11:17 AM
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click on the "place2dtexture" node, and adjust the "repeat UV" settings to your liking


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