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Old 10-04-2007, 03:52 AM   #1
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Default nurbs.... :(

hello,

I am trying to get my head around nurbs. I have been working on this pencil sharpener shaped like a dog. His outer body is made from two pieces of molded plastic joined in the middle. I have been laying out the curves and then using the boundary and loft tools to make the surfaces. I haven't attached any of the seperate pieces yet. Basically - i am just wondering if I am going about this the right way and if anyone has any useful nurbs tips or advice.

thanks
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Old 10-04-2007, 08:38 AM   #2
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I watched a gnemon (whatever) tut about this, and it looks perfect to me (but thats not saying much Arron ) All the wire frame is joined properly and that seemed the most important thing the guy was saying in the tut.

Looks great there mate

you might need one of the big guns on this

hey Mike, Kurt, Jay.., the rest of you.., heres a serious member needing help

cheers
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Old 10-04-2007, 09:47 PM   #3
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thanks mr mirek - i guess my post was a little vague - i was at work when i posted it - i just feel like as i get close to completing the outer shell it gets harder to match up - i was never any good at jigsaw puzzles!

Also, I am just not sure when things have to be attached. for example - his base. I made the walls and then used planar to make the top and the bottom - how would I attach the planar pieces to the walls and is there even any need to?

of course i've just realised that like a douche bag i posted this in the members lounge rather than the basic and newbie forum so if any of the mods want to move this for me I'd be much obliged.
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Old 11-04-2007, 03:27 AM   #4
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???? any need to join the base?? beats me.., does it need to move?? even then you could just group it eh?? Not many work in nurbs like this any more or so some young gun at gnomon (another tut) said in the hyper real head tut, well.., he seemed adverse to this where as the other guy, an older guy from another gnomon tut on doing real heads from nurbs patches said this way was a great way to do a real portrait, like from a photo and yes its a jjig-saw.

I'll look at the tut to night and see if I can see .., err.., anything??

why dont you just move this to where someone who knows what they are doing can see it.

ill see you over there? if you do just answer., 'moving to...'





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Old 13-04-2007, 03:39 PM   #5
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thanks to mike for moving this thread.

ok - i have a question - i have these two pieces that I want to attach - i can select the isoparms on one side and attach them, but how do I connect the other side?

do nurbs objects always have an open seam that isn't connected? Help!
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Old 13-04-2007, 04:06 PM   #6
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sorry mate, uni is right on top of me.., from my understaning nurbs have an open seam, called a closed curve. there is a way to 'close it'??? I saw it once or twice on a tut but I forget??

Ill check that disc tonight, might find something.., today is graduation day I get my peice of paper

hope some one can help yu
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Old 13-04-2007, 04:09 PM   #7
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congratulations mirek - go get yourself plastered!
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Old 13-04-2007, 04:17 PM   #8
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Ive been wondering what to do.., good Idea, now thats a plan
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Old 14-04-2007, 03:15 PM   #9
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ok - think i figured it out in case...er... anyone is interested...

i used open/close surfaces and that seemed to do the trick.
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Old 14-04-2007, 03:21 PM   #10
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Arran,

Your NURBS Patch modelling is looking good so far, can't wait to see the finished result. Looks like a candidate for Mental Ray .

Keep bangin on at it and it will work . I have the Alias Modellign and Animation Book here and it covers NURBS Patch modelling, can't wait (NOT) lol.

l8rs
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Old 14-04-2007, 03:25 PM   #11
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Nurbs patch modeling seems like going back to the stone age to me ..lol
You are doing great Arran and certainly have more patience than me.
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Old 14-04-2007, 04:14 PM   #12
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ha ha - thanks for the encouragement guys - i'm getting there slowly!

yep - i've been playing with MR - too much in fact - i spend half my time waiting for it to render!
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Old 14-04-2007, 04:24 PM   #13
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got smashed, great fun, now is not so good

open and close curves, you jogged my memory, thats exactly what the guy on the tut said, theres a lesson there for us all.., and.., Im going to have another strong coffee and a couple more pain killers :bandit:



why does that pencil look like its off the ground.., or is that just my vision?
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Old 14-04-2007, 04:38 PM   #14
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yeah - i thought the pencil looked off the ground too, but actually it's not.

painkillers?? come on mirek - you have to take the pain head on!
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Old 14-04-2007, 05:04 PM   #15
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Originally posted by arran
yep - i've been playing with MR - too much in fact - i spend half my time waiting for it to render!
At least its not maxwell ur using, it would take at least 300hrs for that render.
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