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Old 30-05-2007, 06:38 PM   #31
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it looks like ambient occlusion
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Old 30-05-2007, 09:00 PM   #32
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yes the interior, ground, headlights, tires, rims, brakes, are all still the original lambert which I attached an ambient occlusion. It's just still test renders, I haven't started on a background, have a couple ideas just haven't gotten to 'em yet, been busy messin around with mental ray and checking maxwell to.
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Old 31-05-2007, 12:14 AM   #33
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Smile Hello ha

Hi borther, thanks replay my info and keep working.

Some advice i think your model it's too much lines, not clean master line. it's big problem.

Goog luck, keep in touch.

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Old 01-06-2007, 11:37 PM   #34
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thanks for the comment lealar
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Old 01-06-2007, 11:37 PM   #35
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thanks for the comment lealar
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Old 02-06-2007, 01:57 PM   #36
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Default Nice car man.

But I'd work on the rims 'n tires.
Also the windows and the glass of the car still need some tweaking.

Any other than that: good job!

gr
m
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Old 02-06-2007, 07:21 PM   #37
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thank you cut the krab, I'm going to be modeling new rims and tires, and I have to work on the headlight and tail light a bit more and like you said the windows still do need a bit of tweaking. I don't think blinn is my best option for a shader for the windows.

How would you guys go about making these windows more window like? The blinn seems like it's too much.
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Old 02-06-2007, 08:08 PM   #38
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Default Maybe this could help?

There is a nice PDF tellin gyou how to render a glass.
Find it here.

GR
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Old 02-06-2007, 08:26 PM   #39
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thanks again cut the krab but the link didn't work, it looks like it's not a full link.
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Old 02-06-2007, 08:31 PM   #40
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you got iChat or email?
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Old 02-06-2007, 08:36 PM   #41
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Default try this?

http://www.tutorialized.com/tutorial...s-Shader/16688
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Old 03-06-2007, 05:28 AM   #42
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sorry I didn't answer you sooner it was like 3am here and I was dead tired, had to go to bed. Thanks for the link again! I've seen that tutorialized site before, it looks like a pretty good site, I'll be sure to bookmark it this time around. Thanks again!
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