Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 12-04-2007, 06:51 PM   #1
Rhetoric Camel
Subscriber
 
Rhetoric Camel's Avatar
 
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
Thanks: 6
Thanked 28 Times in 23 Posts
Default poly to subd question

Is it necessary to go from poly to subd's when you can just get the same smoothed look by going to Edit Polys>Normals>Soften/Harden option box? If you mess up the poly to subd and back to poly's and save the process you kind of screw yourself. Where using the soften/harden even if you save and close out you can come back later and harden the edges if needed.

Just curious as to the need for subd's, and if you use 'em. I noticed Kurt uses them like they're going out of style.
__________________
- Mike

http://rhetoriccamel.blogspot.com
Rhetoric Camel is offline   Reply With Quote
Old 12-04-2007, 06:56 PM   #2
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,706
Thanks: 0
Thanked 85 Times in 77 Posts
Default

it's not essential you convert to subdiv at all. You can smooth the model under the polygons/mesh menu.You can also use a poly proxy mesh as a reference to what the final smoothed mesh will look,Kurt uses subd in his workflow because he likes the extra control you can get when tweeking but if you prefer to tweek just in poly then thats your perrogative.
The bottom line is whatever works for you is ok.
Modeling can be done entirely in Nurbs, polygons or sub division surfaces or any combination of these there are no rules as long as you end up with what you need to make.

Last edited by jsprogg : 12-04-2007 at 07:05 PM.
jsprogg is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.