Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 22-05-2007, 02:43 PM   #16
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Nice padding! Man, you make me want to take a nap on it...
__________________
severinianthony is offline   Reply With Quote
Old 22-05-2007, 09:02 PM   #17
Perfecto
Registered User
 
Perfecto's Avatar
 
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,882
Thanks: 8
Thanked 127 Times in 119 Posts
Default

Thanks sandman300 and severinianthony,
I'm setting aside 2 hours to work it some more tonight. Man, I can't wait till I can afford PhotoShop. The free applications just don't seem to be able to do much. I'd like to make it look worn and used but I don't think that's going to be possible (with my lack of skills) until I can afford an advanced photo editor like PS.
__________________
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Perfecto is offline   Reply With Quote
Old 22-05-2007, 10:01 PM   #18
Dutch
Registered User
 
Dutch's Avatar
 
Join Date: May 2005
Posts: 49
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by Perfecto
Thanks sandman300 and severinianthony,
I'm setting aside 2 hours to work it some more tonight. Man, I can't wait till I can afford PhotoShop. The free applications just don't seem to be able to do much. I'd like to make it look worn and used but I don't think that's going to be possible (with my lack of skills) until I can afford an advanced photo editor like PS.
You might give Gimp a try. I don't think it's quite at the level of Photoshop, but it's a very nice package for something that is free.
Dutch is offline   Reply With Quote
Old 23-05-2007, 12:44 PM   #19
Perfecto
Registered User
 
Perfecto's Avatar
 
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,882
Thanks: 8
Thanked 127 Times in 119 Posts
Default

Thanks Dutch,
I posted a thread asking for some cheap generic PhotoShop software and somebody did recommend Gimp. When I checked it out, it seemed like the install was really complicated and was a little uneasy by it. Have you ever installed it before? If so, do you remember what it was like? Thanks

Here's a few more updates. Trying out color schemes and trying to get some ideas.
Attached Thumbnails
 
__________________
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Perfecto is offline   Reply With Quote
Old 23-05-2007, 12:53 PM   #20
Perfecto
Registered User
 
Perfecto's Avatar
 
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,882
Thanks: 8
Thanked 127 Times in 119 Posts
Default How I did my textures

For the green liquid, I made greenish white circles (hollow cylinders) in a green transparent cube. I added some glow and incandescence to get a decent glow look to it. Then when I applied the texture to the model, I added a ramp node to add a small glow to the top and bottom edges (although, it doesn't show in the small gun render above - I'll have to increase settings for small renders). I also made the liquid filled cylinders a little translucent with a point light inside (which also doesn't show up in the small render-hmm).
Attached Thumbnails
 
__________________
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!

Last edited by Perfecto : 23-05-2007 at 12:56 PM.
Perfecto is offline   Reply With Quote
Old 23-05-2007, 12:56 PM   #21
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Looking really good!
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 23-05-2007, 12:59 PM   #22
Perfecto
Registered User
 
Perfecto's Avatar
 
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,882
Thanks: 8
Thanked 127 Times in 119 Posts
Default

For the handle texture, I made a poly square and then made the bottom wider. Then I beveled the edges and rotated 45 deg. Then duplicated them on a dark grey poly plane.
Attached Thumbnails
 
__________________
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Perfecto is offline   Reply With Quote
Old 23-05-2007, 01:06 PM   #23
Perfecto
Registered User
 
Perfecto's Avatar
 
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,882
Thanks: 8
Thanked 127 Times in 119 Posts
Default

For the symbol, I just used the CV curve tool to create an elipse with my attempt at a anomalie type shape and a planet. I used the loft and planar tools. Again on a dark grey plane. Also for the red digital numbers on the side of the gun, I used the create text tool and added glow on a black background that has just a hint of red in it. I figured that the red glowing numbers should give the background a reddish tint.

mtmckinley: Thanks for the comment as I wasn't really sure if it was looking good or not.
Attached Thumbnails
 
__________________
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Perfecto is offline   Reply With Quote
Old 23-05-2007, 01:32 PM   #24
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Kudos for improvising 3D elements to create textures!

Any chance we (I :p ) could get a close-up of that green canister?
__________________
severinianthony is offline   Reply With Quote
Old 23-05-2007, 01:42 PM   #25
Perfecto
Registered User
 
Perfecto's Avatar
 
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,882
Thanks: 8
Thanked 127 Times in 119 Posts
Default

Sure severinianthony,
I'll post a close up later this evening. Fixing to head out to the park today to celebrate a birthday.
__________________
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Perfecto is offline   Reply With Quote
Old 23-05-2007, 02:05 PM   #26
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Looking good man, i'm a bit confused, is it geo or textures that you using?

Of are you rendering the geo that you've made and then applying them as texture to the model?
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 23-05-2007, 04:24 PM   #27
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

yeah - i'm a bit confused too!

this is looking really great Perfecto - good job mate!
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 23-05-2007, 05:45 PM   #28
Perfecto
Registered User
 
Perfecto's Avatar
 
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,882
Thanks: 8
Thanked 127 Times in 119 Posts
Default

Sorry about the confusion everyone. To make the textures, I've been using geometry to create the look that I want, then I render it out and save it as a jpeg. Then I applied the jpeg files as the textures.

I hope this is okay Mike? If not and you need to disqualify me, no hard feelings, I'll still complete the model. I just don't have a photo editing package that's capable of doing what I want. Don't get me wrong, they're good in other ways, in fact I just used artRage to create a simple design that someone saw and is now using for an album cover for a record they're producing. I'm going to give Gimp serious consideration but of course there's no time for this comp as the month is almost up.
__________________
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Perfecto is offline   Reply With Quote
Old 23-05-2007, 05:52 PM   #29
Perfecto
Registered User
 
Perfecto's Avatar
 
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,882
Thanks: 8
Thanked 127 Times in 119 Posts
Default

Here's the close up of the green cylinder
Attached Thumbnails
 
__________________
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Perfecto is offline   Reply With Quote
Old 23-05-2007, 07:27 PM   #30
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by Perfecto
I hope this is okay...
Meh, I'd be surprised if it wasn't okay; as long as everything ends up a texture, then all is well and good

Remember, I did the same thing with the rings on the saddlecloth for Patches; create a high poly torus, give it a shiny material, and rendered it out in the top view. In the end, it's just a texture on a flat surface, but it sure beats trying to paint it by hand! Who in their right mind is going to try to paint a perfect circle?

Anyway, thanks for the close-up of the bubbley liquid; looks good
__________________
severinianthony is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.