Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 11-05-2007, 10:19 AM   #1
kinddoggofwar
Registered User
 
kinddoggofwar's Avatar
 
Join Date: Feb 2007
Location: New Jersey
Posts: 354
Thanks: 0
Thanked 0 Times in 0 Posts
Default Rigging Confusion

I made a basic hand model b/c I want to learn how to creat a basic rig. I created the model and created the skeleton, but I am not sure how to make it interact with the model. Ive been looking through books and looking at online tutorials, and downloaded the skeleton tut from this site thinking it would have rigging in there as well but i just learned how to edit my skeleton :/ help would be highly appreciated because i need to have this rig done by tomorrow mid day
__________________
Yay, not a freshman anymore!
kinddoggofwar is offline   Reply With Quote
Old 11-05-2007, 02:37 PM   #2
Weyu
Registered User
 
Weyu's Avatar
 
Join Date: Nov 2006
Location: Sweden
Posts: 482
Thanks: 0
Thanked 2 Times in 3 Posts
Default

First select the joints and object then use the bind skin >>skin>>bind skin>>smooth skin, then create IK handles to make the joints move more like a human hand (otherwise you must move each joint seperately.

Then use the "paint weight" tool >>skin>>edit smooth skin>>paint skin weight tool<< or the >>window>>general editor>>component editor>>smooth skins<< so that the right joint controls the right vertexes(otherwise it will most likely just look weird.)

Best of luck!
Weyu is offline   Reply With Quote
Old 11-05-2007, 04:46 PM   #3
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

I would use a rigid bind, and then use Set Driven Keys to animate all the hand. Use Custom Attributes in the Channel Box for control, or create a NULL and use that to tag your Custom Attributes.

Kurt has a small tute on here for Hand Controls go grab it and watch it. It will help
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 11-05-2007, 05:29 PM   #4
kinddoggofwar
Registered User
 
kinddoggofwar's Avatar
 
Join Date: Feb 2007
Location: New Jersey
Posts: 354
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks alot! Ill have to edit how they bend, but ive got the basic thing down!
__________________
Yay, not a freshman anymore!
kinddoggofwar is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.