Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 11-12-2002, 12:45 AM   #1
pitbull
Registered User
 
pitbull's Avatar
 
Join Date: Dec 2002
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
Default my file is slooow,specially when skinning...more inside m8s

well...my scene has 1 very simplistic character,and some of its components,a skeleton and a wrap mesh for wrap dform(i sometimes delete that) the char is subd btw...

this is the prob i dont see any blinddata but ater i smooth skin it...it gets slow when i move the joints..the updates isnt instantanious...it sould be since im only bindong it to the 0 level....weird....how is this solved???? this is turning me off...help please :-(
__________________
:-)
pitbull is offline   Reply With Quote
Old 11-12-2002, 02:07 AM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

what kind of computer system do you have?

I know on my comp, SubDiv is very slow... and my comp's pretty decent.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 11-12-2002, 05:34 AM   #3
pitbull
Registered User
 
pitbull's Avatar
 
Join Date: Dec 2002
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
Default

1800+ amd
398mb ddr
mx440 64mb ddr
epox 8kha+
hmmm......weird...my pc is pretty decent too.....must be the blindatas????? i cant see any
__________________
:-)
pitbull is offline   Reply With Quote
Old 11-12-2002, 09:17 AM   #4
tariqrf
Subscriber
 
tariqrf's Avatar
 
Join Date: Jul 2002
Posts: 1,253
Thanks: 0
Thanked 11 Times in 11 Posts
Default

sub-d's crack my system when i go too complex.. .but with simple characters... it is pretty smooth.. hey!! what do they expect... everyone to have an IBM intellistation M pro??? or a boxx system.... my system is pretty decent too... i guess every mayan has a decent system..
__________________
:banana: :mingun: :yipee: :mingun: :bgreen: :mingun: :argue:
tariqrf is offline   Reply With Quote
Old 11-12-2002, 11:50 AM   #5
pitbull
Registered User
 
pitbull's Avatar
 
Join Date: Dec 2002
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
Default

so,what do you guys suggest?
__________________
:-)
pitbull is offline   Reply With Quote
Old 11-12-2002, 05:43 PM   #6
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

well.... if you absolutely have to use SubDiv, you would either need to upgrade your system or, easier, hide your SubDiv object while setting keys and animating and such, then use a playblast to see how it looks... a little cumbersome perhaps.

I usually use Polys... but thats just my preference.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 11-12-2002, 10:11 PM   #7
pitbull
Registered User
 
pitbull's Avatar
 
Join Date: Dec 2002
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
Default

polys? ur in game dev m8?

yes,i need to use subd's...thats the reason im jumping into maya :-),nothing else..........btw,is this out of the control of users?
__________________
:-)
pitbull is offline   Reply With Quote
Old 11-12-2002, 10:14 PM   #8
pitbull
Registered User
 
pitbull's Avatar
 
Join Date: Dec 2002
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
Default

mck:btw.....the file is already fast and clean now....i did some reworking on things..like deleting the geometry and new skeleton etc.....to be honest...i still dont know whats causing this......i bet support wont tell you how to avoid this when i finally decided to get maya :-)....btw,max support is crap around my region hehehehe hell im better than the best they had(no kidding)
__________________
:-)
pitbull is offline   Reply With Quote
Old 12-12-2002, 12:15 PM   #9
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

another solution could be to stay as long as possible in poly. as subd is only the endresult after smoothing. so you make the best possible version you can do in poly and go to subd in the last step, adding some creases to the model. if you model good in poly you wont need to pull any subd vertices. but be sure to only create 4 vertice polygons. if you use anything else, you slow down the subd an awefull lot.

some technical thing: i believe (i am not sure) that the subds in maya are subdivision NURBS surfaces - as they behave exactly as subdivision b-splines (algorithm wise from what it looks like). and these subdivision NURBS surfaces can be calculated real easy with 4 vert polys, and have a huge overhead then you have other polys (this could explain why maya gets slow if you dont use 4 vert polys).

hope that helps
BabyDuck is offline   Reply With Quote
Old 12-12-2002, 02:52 PM   #10
pitbull
Registered User
 
pitbull's Avatar
 
Join Date: Dec 2002
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
Default

most of my models are quads :-) some are n sided and i stay away from tris as much as possible :-) got that habit from max :-)

maya's subd rocks!!!!!!!!!!!!!!!!!
__________________
:-)
pitbull is offline   Reply With Quote
Old 12-12-2002, 05:10 PM   #11
tariqrf
Subscriber
 
tariqrf's Avatar
 
Join Date: Jul 2002
Posts: 1,253
Thanks: 0
Thanked 11 Times in 11 Posts
Default

Originally posted by pitbull
most of my models are quads :-) some are n sided and i stay away from tris as much as possible :-) got that habit from max :-)

maya's subd rocks!!!!!!!!!!!!!!!!!
then why do you think it is rated as the best 3d package around???
__________________
:banana: :mingun: :yipee: :mingun: :bgreen: :mingun: :argue:
tariqrf is offline   Reply With Quote
Old 12-12-2002, 06:10 PM   #12
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks: 0
Thanked 8 Times in 8 Posts
Default

damn...it's the third time i read the title of this topic as:
"my life is slooow,specially when swimming"
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
kbrown is offline   Reply With Quote
Old 12-12-2002, 09:21 PM   #13
pitbull
Registered User
 
pitbull's Avatar
 
Join Date: Dec 2002
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
Default

lol...its a subliminal message :-)

tariqf: yes it is :-) the more i learn how to do things in maya,the more i can duplicate the effect in max...then im using max again :-) beats the purpose lol :-) i still miss many things about max though.....after i am reasonably comfortable w my maya knowledge..ill try xsi.....looks promising
__________________
:-)
pitbull is offline   Reply With Quote
Old 12-12-2002, 09:49 PM   #14
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Well that makes sense, as each program does essentially the same things. :p
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 13-12-2002, 12:34 PM   #15
pitbull
Registered User
 
pitbull's Avatar
 
Join Date: Dec 2002
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
Default

mtl: lol! actually :-) only the jargons are different :-) the only thing unique w maya is artisan..very powerful!!!!!!!!!!!!!!

max is a rip off lol!!!! a very expensive rip off :-)
__________________
:-)
pitbull is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Open a Lightwave file in Maya 2011 radiant777 Maya Basics & Newbie Lounge 2 04-12-2010 03:45 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.