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Old 06-06-2007, 09:16 PM   #41
DJbLAZER
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Thanks arran!
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Old 08-06-2007, 02:02 AM   #42
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all your keyboard needs now is a crap load of dust inbetween the keys. lol. I can't tell if its 3d or a photo.
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Old 08-06-2007, 03:03 PM   #43
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Originally posted by DJbLAZER
I'm using Maxwell Renderer. I have 3 rectangular lights. Two white and one yellow. And a grey environment that casts a bit of ambient light.
thanks for the info

Originally posted by plaski
all your keyboard needs now is a crap load of dust inbetween the keys. lol. I can't tell if its 3d or a photo.
yea it need some dust now, i think he can use an ambient occlusion pass for that or just do some post work in ps.
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Old 08-06-2007, 03:59 PM   #44
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Pulled it off like usual DJ ... love the close-up render alot, stunning

Marlon J

[EDIT: haha love the TAC2 aswell :p]
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Old 12-06-2007, 08:47 AM   #45
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Dust between keys? Nah, I wont bother with such extreme detail, and the guy who shot the keyboard just vacuumed it anyway

Well, here's the final render of TAC-2. Did some changes to the buttons and did a whole lot of renders to tweak scratches and stuff.

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Old 12-06-2007, 09:01 AM   #46
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heh, I was only kidding about the dust. this is an impressive render. I know I have maxwell somewhere in my files. Makes me want to take the time to go find it.
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Old 12-06-2007, 08:58 PM   #47
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hey blazer, whats your next thing your going to make now since your like finished up on this one?

Marlon J
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Old 12-06-2007, 10:06 PM   #48
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First I'm gonna finish off the c-64, just dirty it up a bit. Then I think I'm gonna model a monitor... I have a monitor modeled, but it's the one I had for my Amiga, so it's too new. Have to decide what monitor to model. (I only had a TV to my C-64, I'm not 100% sure which ones was common)
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Old 13-06-2007, 12:02 PM   #49
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"Are you keeping up with the Commodore, 'cause the Commodore keeping up with you?".....

Sorry about that - massive 80's flashback!

http://www.youtube.com/watch?v=n8pK_q-_6dw

Totally awesome work DJ, I love what you've done so far. I was one of the few lucky kids who's dad paid the extra for a 5.25" disc drive. I only waited 15-20 mins for a game to load (my poor mates with cheep dads had to wait 3 times that for their tape drive to run its course - LOL).

I don't think you should model a monitor - 99% of uses had a 34cm TV set with a manual UHF dial (I seem to remember the C64 broadcasting on the UHF band). So for the sake of authenticity, model an old TV set

Dave.

PS: Damn good renders!
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Old 13-06-2007, 12:45 PM   #50
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Thanks Tiddles,

hehe, that commercial rocks!

Yeah, maybe I should go with an old TV instead... none of my friends had a monitor either. I'll see if I can get some good ref pics of some old TV.

Did a couple of more renders of the TAC-2.
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Old 13-06-2007, 11:54 PM   #51
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That looks very impressive. Looks loke i may need to dig out my old C64.

Originally posted by DJbLAZER
I also couln't find any dimensions of the computer when I searched for it, so now I've just eyeballed it. (since I don't own one myself)
If you still need the dimensions etc, i can messure one up.

We still own 2 different version C64's with a 1541 disk drive and a few tape drives. Also a whole stack lode of tapes.
I might fire it up tonight. Still use the emu's to play games.
Favoite game was Creatures 2, gory as hell but nice.
C - Clide,
R - Radcliffe
E - Exterminates
A - All
T - The
U - Unfriendly
R - Repolsive
E - Earthridden
S - Slime.

I guess this means i'm SAD

Keep up the grat work.
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Old 14-06-2007, 02:41 AM   #52
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Thanks dude,

a bit too late for the dimensions, too much work to change them now, although I appreciate it.

I also use emu's a lot, although mostly for Amiga (WinUAE).
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Old 14-06-2007, 04:53 AM   #53
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Thanks for the reply, sorry, first time i've logged in for a while, only seen this thread today.

your work is great, looks so realistic, same goes with the tape deck.

I can't help you out on a monitor as we only hooked it up to a normal tv. Got an Amstrad CPC monitor

I'm only just getting back into the swing of moddeling after a long break from it.

Thanks.

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Old 17-06-2007, 09:57 PM   #54
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Awsome work DJbLAZER! Your renders are always top notch!
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Old 19-06-2007, 05:46 PM   #55
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Fantastic work, all nurbs I presume. Id love to see you try a formula 1 car...
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Old 23-07-2007, 05:03 PM   #56
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hey DJbLAZER - i just wanted to ask you a quick question - when you're laying out UVs for a project like this, how much do you worry about sewing them together - I guess because the main body is all one color with a few scratches and marks here and there, do you even bother sewing them together, or do you just do a quick automatic / planar map and leave it at that?

Sorry for the noob question or if I'm not been clear - just trying to get my head around texturing and any help you can offer would be really appreciated.
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Old 24-07-2007, 04:51 PM   #57
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Just picked up on this thread today. Looks awesome. Brings me back to my first gaming and programming experience.

I used to play the C64 on a big@ss color TV. Not at all like the black/white in the commercial. It was amazing. Still is. Wanne play those games again???
http://www.c64.com/
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Old 16-09-2007, 04:06 PM   #58
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I just found out that I didn't see these replies until now... a tad late, but I'll answer the questions:

Minstrel: No, there's no nurbs at all actually. All polys.

arran: Depends on how complicated the texture is. But it's exactly as you said. If it's pretty simple, just a automatic mapping with some basic editing and sewing is sufficient.
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Old 17-09-2007, 03:48 AM   #59
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thanks mate!
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Old 17-09-2007, 03:41 PM   #60
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what is maxwell?
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