Applying then deleting smooth node?
OK, I'm using 8.5 (for the Mac, ugh!) working through a modeling tutorial (Maya8 Character Modeling, ch. 4, pg. 79).
Here, the author is describing applying a smooth node to the model [MESH - SMOOTH], then sculpting on the higher rez model. Then he deletes the PolySmoothFace while retaining the original low rez model with the added sculpt work that was performed on the PolySmoothFace.
When I delete the PolySmoothFace from the input in the attribute editor, or from the hypergraph, my whole model is deleted. What am I missing here? Any ideas?