I really really like the mood and feel you've established here in the cargo bay. The door area and ramp's cool.
I'm with Arran on the asymmetry as the eye is very sensitive to repeat shapes. You've started some here with the cables and adding the lamps to break it up some. Don't take it as a crit coz it's not
Really looking forward to see it with the cargo net and the other things you have in store for it. Especially textures.
Are you going for a clean, hi-tech and mechanic feel, or more dirty, grimy, wet?
Can I ask sommit stupid?
sdk on the ramp? I suck with abbreviations and I bet it ain't Software Development Kit, and how does it help you speed things up? I'm always into speed-up tricks and watching clever people's solutions.