Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 02-07-2007 , 02:26 AM
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Hey, pbman,

The headstock looks really good now. The knob looks also great. Keep it up. I think this guitar is going to be great!!

# 17 02-07-2007 , 11:14 AM
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gazzamataz - this is not the model form the tut however i have done that tut (about a year ago)so its pretty much the same methods used but this was my solo attempt

i just suck at UV mapping - having to map it at divison 0 then tweak at division 1 then tweak againg at division 2 just annoys the hell out of me

thx mrTerminator - i have had a lot of trouble mapping that inside part of the knob because of the slope and curve but i think i finally got it now

i take it that ur a guitar player then mrT


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973

Last edited by pbman; 02-07-2007 at 11:18 AM.
# 18 03-07-2007 , 01:53 AM
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Yes, I began to play it 1 month ago. user added image I'll get an epiphone les paul for my birthday. user added image

# 19 03-07-2007 , 11:21 PM
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heres a quick test render of the body and the knob

user added image
By pbman at 2007-07-07


i have applied the bump map to the knob - also if the numbers look distorted or stretched its the dieletric material

just a couple of tet renders - on production quality in MR it takes less time than a low res version cant figure that one out though

also in PS any 1 know how to turn pixel aspect ratio correction off pernamentaly as it squashes all my renders and i have to turn it off for each one but if i reopen that file it still does it.


nice mrT an ep LP all i have is a yamaha rgx121sj even the yamaha website has never heard of this model.
what type of music r u into playing?
ive just started to learn some metal. good t get those fingers moving at top speeds but i cant understand metallicas obession with playing a song in all down strokes???


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 20 04-07-2007 , 01:16 AM
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Hey, the knobs are really cool with the bumb map. The rest of the guiater also looks quit good.

I had this pixel aspect ratio problem a while ago. Juft go to view --> pixel aspect ratio correction.

I play punk rock, alternative rock and rock'n'roll user added image

# 21 06-07-2007 , 07:30 PM
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Hey, pbman

1 Question: What are your material settings for the knobs? I'm trying to redo my les paul. But I don't get the right material for those knobs.

# 22 06-07-2007 , 07:45 PM
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the knob is made up of 2 parts

th inside - the slope bit with numbers
i think that this is a lambert with a file texture and bump
the texture has a yellowy orange/gold background

then there is the cyclinder that encases it
this is a mental ray node called dieletric (spelling)
what it means is that it reflects some light, lets some pass right through and lets some reflect inside the objcts so u get that effect of like diamonds
i changed the colour (col) to an orange/red u chose what ur ooking for
and changed the lor and lor_out settings
to get the look i was after
this will change how far u see into it ect


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 23 07-07-2007 , 10:31 AM
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looks incredible.., the action a little too close, looks like its on the neck


take it easy and life will be easy
# 24 07-07-2007 , 12:20 PM
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Looking good PBman, the knobs look good now.

The bodys very refelctive and seems to refelct the same regardless of the camera angle, maybe tweek the ramp on the sampler info node a bit to get the nice reflectve edges as its looking more like glass or chrome at the mo rarther than a wood finished with lacquer.

I also think that hte body could do with quite a bit more curve in it as its quite pronounced on a real les paul, in fact when I was doing mine I was very surprised how much the body does curve as it was the first time that I looked peoperly!

Also the neck pick up caseing looks a little low (compared to what I remember my copy to look like, might be just the guitar though)

With a few more tweeks this should look real nice


"No pressure, no diamonds" Thomas Carlyle
# 25 07-07-2007 , 01:58 PM
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Originally posted by pbman
the knob is made up of 2 parts

th inside - the slope bit with numbers
i think that this is a lambert with a file texture and bump
the texture has a yellowy orange/gold background

then there is the cyclinder that encases it
this is a mental ray node called dieletric (spelling)
what it means is that it reflects some light, lets some pass right through and lets some reflect inside the objcts so u get that effect of like diamonds
i changed the colour (col) to an orange/red u chose what ur ooking for
and changed the lor and lor_out settings
to get the look i was after
this will change how far u see into it ect

I also use the dielectric material but I think I do something wrong. I can hardly look through the glas (or whatever ist is). My dielectric material is always ok, and It's transparent. Now it looks like stainless steel. user added image
I'll play around a bit with the material when I come home.

edit: I found a great picture of the les paul body. There you can see how much it is curved.
https://img175.imageshack.us/img175/9030/body3fo0.jpg


Last edited by MrTerminator; 07-07-2007 at 02:04 PM.
# 26 07-07-2007 , 03:12 PM
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When I did mine I just used a blinn, I tried the dielectric materil but didnt like the look, I also feel that I get more control using mayas built in materials than some of the mental ray ones.

Thats a great pic Mr Terminator, its got quite a curve aint it!


"No pressure, no diamonds" Thomas Carlyle
# 27 07-07-2007 , 04:53 PM
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Haha, suddenly it worked.

And I found a great side for pictures of les paul hardware, electronics ect. https://www.fake58.co.uk/

# 28 07-07-2007 , 10:00 PM
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thx for the comments guys

the action: i think it must be the angle cos the strings are not touching the neck or frets

the neck humbucher- well from my pics and memory it is level with the neck

the curve of the body - its a hard bit to tweak as ofthe strings will becom too high, i will play with it later. it was a big surve in low poly but wen u smooth it does shrink a bit so i will try

the body material - yeah i agree it is too reflective, tis was just a test.
i am going to try a layered with a sep layer for the laquer for a bit of control

just had a play with my frieds esp eclipse 2 vb (les paul body)
today and man is that thing a beast
on that the bridge pick up is much higher with the neck one being level
and there is a big curve on there to

gster123 - how did u texture ur strings? is theere a bump on there? material? did u leave it as nurbs or convert to poly?


also thx for the links user added image


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973

Last edited by pbman; 07-07-2007 at 10:13 PM.
# 29 08-07-2007 , 07:50 AM
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I used a simple line pattern, the strings that I made were polys, didnt use nurbs, so I planar mapped them making sure that they met up.

THe material was the same as for the chrome but with the reflectivity turned down a bit.


Your right for the neck pick up it is in lene with the neck but I think that your neck might be too low as they have quite a ridge between the body and the fretboard (which is in fact the fretboard_ which it might be from the angle of your pics.

Have a look here https://www.maartinallcock.com/AV%20bouzouki.htm

I did the curve in the body using a lattice on the low poly worked great with very little messing about.


"No pressure, no diamonds" Thomas Carlyle
# 30 08-07-2007 , 08:58 PM
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again i will fix the curve then aswell which means changing the neck also
yeah i think it is a little low needsto go up a bit
but the render doesnthelp as the neck colour blends with the body making the join hard to see

will twaek it 2moz and post up 2moz or day after

gster123- did u use a cuvre to extude ur poly for the stings?
i done it with a circle and nurbs extusion so that the history would allow me to increase the sizes while along the guitar as i found it hard to judge.



note: string balls to model

thx


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
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