Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 07-07-2007 , 08:11 PM
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Join Date: May 2007
Posts: 7

Extruding curves

I have looked for the answer but have not found it yet...so, can someone tell me how to extrude a curve?
I have "traced" a wordmark SPORTS using curves (dont know if that is correct or not) and then I wanted to extrude it...end result a 3-d logo that we can put into a scene.

I have attached the logo...just the sportsmark will be used

Thanks

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# 2 08-07-2007 , 08:11 PM
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Join Date: Jan 2005
Location: vienna
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in case you have the font installed use the text tool from maya. this creates an extruded nurbsGeometry by just typing the text. otherwise you might want to look under surfaces/nurbs I think and test with the extrudeTool. you need a profileCurve and a path curve for that. or try the bevelOperation on your curveLetters. easiest way tho is with the textTool. I think it can be found under Modify. cant remember right. haven´t used it in a while and no maya here. but the tool is in one of the basic dropDown menus.


everything starts and ends in the right place at the right time.
# 3 09-07-2007 , 11:44 AM
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Join Date: May 2007
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Thanks for the help

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