Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-07-2007 , 12:37 AM
MrAwesome2956's Avatar
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Edit Mesh>Bridge not workin'

while following the given tutorials that come with Maya PLE is encountered a possible glitch (or basic mis-hap) that is while trying to bridge two edges (both have equals edges - 5 on each) the vertexes seem to not connect with the right ones. Basically they are crisscrossing in different directions. Below is the pictures of what I get and what I would like to get:

:headbang:

What I am getting:
user added image

And this is what I should be getting:
user added image

If you could help in anyway that would be great. Possibly a fix to this or I'll even be happy with a way around it. Thank you very much!

# 2 16-07-2007 , 12:49 AM
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check and see if the normals for one of the parts is reversed.

# 3 16-07-2007 , 02:20 AM
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i remember reading something about the normals. It said to "display normals" which I tried via the correct commands, but nothing appeared. Plus how would I go about reversing the normals? I attempted through what the tutorial said, but I may have done it incorrectly because the same issue was produced

# 4 16-07-2007 , 02:23 AM
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what version of maya are you using? 8+ moved things around.

In 8.5:

Display > Polygons > Face Normals.

If one part is facing inward and the other outward, select inward facing part and:

Normals > Reverse

# 5 18-07-2007 , 07:06 PM
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Thanks for the help! It definitly made it work :attn: and I've moved onto my next project in which i'm modeling my brother's head. Lemme know what you think or if you got any tips they would greatly be appreciated!

Here's what I've got after about 5-6 hrs of work:
user added image

cheers ~ user added image

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