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Old 26-07-2007, 12:48 AM   #1
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Default keeping eyes in synche

y all, simple question

im excited that im finally able to animate and lip sync and i love it
i do however have a simple problem.

i want the eyes to move together, is there a simple way to make it so when you rotate one the other eye rotates on it's own pivot point, the same?

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Old 26-07-2007, 02:48 AM   #2
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There is a way to make eyes look at a target(so that they look at the same thing)

However I dont know how to do it without Maya installed, but its rather simple.

Look around in the "animation" area, i dont know the name but it might be "look at target"(could be 3ds max tho)

You could also google it in hope of finding a tutorial.

Best of luck!
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Old 26-07-2007, 03:40 AM   #3
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its in the constraints menu in the animation section, it should be:


or something to that effect, i usually use a locater(create>locater) and just aim constrain both eyes to it, so i can move it around without moving one of my polygon meshes around.
Environment Artist @ Plastic Piranha
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Old 27-07-2007, 06:42 PM   #4
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heres wot u do

draw a curve something that represents eyes (like a oval or something)

Modify> centre pivot & freeze tranformations

Do the same for your eye

Then all you do is select the curve, shift select the eye, and in your animation menu, select constraints > aim

Now move your curve and your eye will follow (you will have problems unless you centre pivot and freeze transformations)

now repeat for the other eye

good luck
those who succeed are only the failures that never gave up.
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