Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 26-07-2007, 01:48 AM   #1
JosiahBrooks
Subscriber
 
JosiahBrooks's Avatar
 
Join Date: Dec 2006
Location: australia
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
Default keeping eyes in synche

y all, simple question

im excited that im finally able to animate and lip sync and i love it
i do however have a simple problem.

i want the eyes to move together, is there a simple way to make it so when you rotate one the other eye rotates on it's own pivot point, the same?

thanx
JosiahBrooks is offline   Reply With Quote
Old 26-07-2007, 03:48 AM   #2
Weyu
Registered User
 
Weyu's Avatar
 
Join Date: Nov 2006
Location: Sweden
Posts: 482
Thanks: 0
Thanked 2 Times in 3 Posts
Default

There is a way to make eyes look at a target(so that they look at the same thing)

However I dont know how to do it without Maya installed, but its rather simple.

Look around in the "animation" area, i dont know the name but it might be "look at target"(could be 3ds max tho)

You could also google it in hope of finding a tutorial.

Best of luck!
Weyu is offline   Reply With Quote
Old 26-07-2007, 04:40 AM   #3
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

its in the constraints menu in the animation section, it should be:

Constraints>Aim

or something to that effect, i usually use a locater(create>locater) and just aim constrain both eyes to it, so i can move it around without moving one of my polygon meshes around.
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 27-07-2007, 07:42 PM   #4
mr pix.
Subscriber
 
mr pix.'s Avatar
 
Join Date: Jul 2006
Location: london
Posts: 519
Thanks: 0
Thanked 1 Time in 1 Post
Default

heres wot u do


draw a curve something that represents eyes (like a oval or something)

Modify> centre pivot & freeze tranformations


Do the same for your eye



Then all you do is select the curve, shift select the eye, and in your animation menu, select constraints > aim

Now move your curve and your eye will follow (you will have problems unless you centre pivot and freeze transformations)

now repeat for the other eye



good luck
__________________
those who succeed are only the failures that never gave up.

http://www.vimeo.com/7080130
mr pix. is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.