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Old 15-08-2007, 04:25 AM   #31
Jay
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Thanks Marlon John


the poly count is around 1.8million...

Cheers
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Old 24-08-2007, 09:33 PM   #32
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Texture Update


Jay

http://img413.imageshack.us/img413/1...xture01kp1.jpg
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Old 24-08-2007, 09:45 PM   #33
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Wow, I don’t know how much better this can get!

Do you know how much time you’ve put into this?
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Old 24-08-2007, 09:49 PM   #34
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very nice - good colors.
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Old 24-08-2007, 10:04 PM   #35
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Thanks Guys

Im looking at alot of seabed and coral for color references, mixed with squid and crab.

Im doing the coloring and rendering in Zbrush, and so far the coloring has taken me around an hour or so...

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Old 24-08-2007, 10:07 PM   #36
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I mean, how long for the entire project?
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Old 24-08-2007, 10:27 PM   #37
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I would say on and off, for 3 days



.............

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Old 26-08-2007, 09:39 AM   #38
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Nice going Jay.

Looking forward to updates on this man!
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Old 27-08-2007, 04:01 PM   #39
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Update....

Took me a bit to figure out how to put different materials and textures on different objects. This is a Zbrush render (1 light) not finished yet, still need to add tearducts and a possible hat/bandana and earing are in the works

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Old 27-08-2007, 04:29 PM   #40
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Nice going Jay, looks awesome!

Are you polypainting it or projection mastering the colours on??
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Old 27-08-2007, 05:28 PM   #41
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wow that is amazing, no crits at all.
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Old 27-08-2007, 06:03 PM   #42
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Wow!

Only one crit: the part of the eye between the nose and the eyeball is open (meaning there’s a hole in the eye socket).
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Old 27-08-2007, 08:54 PM   #43
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Originally posted by Jr.Who
Only one crit: the part of the eye between the nose and the eyeball is open (meaning there’s a hole in the eye socket).
i think that's a tear duct.

great job jay - that last render looks mad - especially the eyes.

so you can actually paint on to the model in zbrush? I need to get a copy, but I'm wondering, if i want to put it on to 2 computers so my wife can use it as well, do I need to buy 2 copies like maya?
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Old 27-08-2007, 10:09 PM   #44
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Very nice Job Jay! Love the texturing and modeling!
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Old 27-08-2007, 10:39 PM   #45
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sweet render, Jay!

Yes arran, they added poly painting. It's intensely awesome - but yes they still have that wonky license you suggested

One thing I meant to mention earlier is that I think the model is lacking a bit of low frequency deformation in a few places, mainly around the eyebrow. But that's just my preference. I also think you could play on the colors just a little more around the eye and maybe on the lips. Once you put on the hat/bandana this will be money! I really like his left ear and the eyes especially.

Good job, man
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