vertex deformation controlled by texture
I'm not very familiar to maya, but I would like to do the following.
I want to use an animated procedural texture to control the weight values of the vertices.
And after that I would like to (move for example) those vertices using their weight values.
It is a great functionality that I could find in Modo, 3dsmax and houdini.
How should I approach this in maya?
Thanks a lot in advance.