Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 15-09-2007, 01:45 PM   #1
Mickeal_alex
Registered User
 
Mickeal_alex's Avatar
 
Join Date: Jan 2007
Location: Romania
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
Default Modeling a realistic head

Here is a head that i made today, and i dont know if i set up the polys right
Attached Thumbnails
 
Mickeal_alex is offline   Reply With Quote
Old 15-09-2007, 01:48 PM   #2
Mickeal_alex
Registered User
 
Mickeal_alex's Avatar
 
Join Date: Jan 2007
Location: Romania
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
Default

This is the sub-d version of it.
Attached Thumbnails
 
Mickeal_alex is offline   Reply With Quote
Old 15-09-2007, 02:19 PM   #3
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

not a bad start - the corner of the mouth looks a bit dodgy though - usually the bottom lip folds underneath the top lip at the corner - this is common mistake leading to mouths that look like they 'loop round' at the corners.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 15-09-2007, 02:22 PM   #4
Mickeal_alex
Registered User
 
Mickeal_alex's Avatar
 
Join Date: Jan 2007
Location: Romania
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks Arran i always make mistakes with the mouth, and is it okay to have 5 polys atached to a single vertex like they apear in my model??
Mickeal_alex is offline   Reply With Quote
Old 15-09-2007, 02:27 PM   #5
Mickeal_alex
Registered User
 
Mickeal_alex's Avatar
 
Join Date: Jan 2007
Location: Romania
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
Default

like this
Attached Thumbnails
 
Mickeal_alex is offline   Reply With Quote
Old 15-09-2007, 02:34 PM   #6
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

that's a tough one - i've heard people advise against it, but I'm always finding stuff like that on my models - i think it depends where it is and if it affects how the model will deform when animated. check out the topology thread at the top of this forum.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 15-09-2007, 02:53 PM   #7
Mickeal_alex
Registered User
 
Mickeal_alex's Avatar
 
Join Date: Jan 2007
Location: Romania
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Worked a bit on the mouth, getting there... dont know if its right...
Attached Thumbnails
 
Mickeal_alex is offline   Reply With Quote
Old 15-09-2007, 03:12 PM   #8
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,419
Thanks: 62
Thanked 159 Times in 152 Posts
Default

some really nice work there.

Improvements : -

apart from the mouth I think the chin needs some tweaking as it has very little shape

the neck - If he was to have shoulder muscles like that they would be more defined - just look at some body builder pics and you`ll see. If your going for a more natraul look then the side of the neck would not look like that and then needs some tweaking. At the mo your stuck in the middle.
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,

Last edited by tweetytunes : 15-09-2007 at 03:17 PM.
tweetytunes is offline   Reply With Quote
Old 15-09-2007, 03:20 PM   #9
Mickeal_alex
Registered User
 
Mickeal_alex's Avatar
 
Join Date: Jan 2007
Location: Romania
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks, i took your advise and made some modification to the chin but i think i need to add some more detail. After i am satisfied with the head i will start to model the ear
Attached Thumbnails
 
Mickeal_alex is offline   Reply With Quote
Old 16-09-2007, 12:08 AM   #10
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

I would try to get rid of the concentration of lines at the top of the nose, you can loose the loops going allthe way over the head with a little re-direction of them
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 16-09-2007, 02:23 AM   #11
Mickeal_alex
Registered User
 
Mickeal_alex's Avatar
 
Join Date: Jan 2007
Location: Romania
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I know i am supposed to make the divisions equaly but i dont know if i should delete those on the nose because it already has to little detail on it.,, i will try anyway and see how it looks.
Mickeal_alex is offline   Reply With Quote
Old 16-09-2007, 02:33 AM   #12
Mickeal_alex
Registered User
 
Mickeal_alex's Avatar
 
Join Date: Jan 2007
Location: Romania
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I took gster123's advice and deleted an edge ring on the nose . Think it looks a little flat without that edge...
Attached Thumbnails
 
Mickeal_alex is offline   Reply With Quote
Old 16-09-2007, 02:47 AM   #13
Mickeal_alex
Registered User
 
Mickeal_alex's Avatar
 
Join Date: Jan 2007
Location: Romania
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Here is the subd version
Attached Thumbnails
 
Mickeal_alex is offline   Reply With Quote
Old 16-09-2007, 03:50 AM   #14
marlonjohn
Subscriber
 
Join Date: Feb 2006
Posts: 1,937
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Cool start,

I reckon you could add an extra line or so next to the cheek bone as it looks abit odd just having a line of verticles pulled out. Just my opinion anyway, keep up the good work ...
marlonjohn is offline   Reply With Quote
Old 16-09-2007, 03:52 AM   #15
Mickeal_alex
Registered User
 
Mickeal_alex's Avatar
 
Join Date: Jan 2007
Location: Romania
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Yes that's what i was thinking but i wasn't sure, i will do that thank a lot.
Mickeal_alex is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Female Head, Marlon John marlonjohn Work In Progress 18 13-01-2011 08:44 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.