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Old 25-09-2007, 01:05 AM   #1
ZioRiP
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Default help in making some protuberances

Hi all, this is my first thread in this section, related to my first poly modeling.

I'm sure, as a newbie, to pretend too much...
I confess I use maya since 1 week, I've just studied a couple of tutorials annexed to the self program.

Please, don't warn me that I should start from something easier.... I already know :bandit:
My idea is to crack this modeling on just sometimes, whenever I understand something that thing that I still miss to kill it... and sometimes asking to you.


I've tried to create the helmet for the figure that I drewn (I know, I'm neither a good drawer...)
My question is:
How can I attach protuberances to the helmet making them follow the path and the rotation of a specific edge?
I can do it manually, but I would like to learn the method and I'd preffer them to be geometrially perfect ... I know, I pretend too much :p

I attached the screenshoot of the work just to let you understand better what I mean... cause I know.... my English just doesn't work

Thanks in advance folks!!

cheers

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Old 25-09-2007, 02:29 AM   #2
mastone
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Experiment with booleans create a sphere place it on the place where you want it and do a boolean.
I would also start modeling the head first because sometimes you have or just want -to adjust the accessories of the model.
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Old 25-09-2007, 12:00 PM   #3
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Done
Unfortunately other problems occurred.... anyway I'll try by myself
Thanks
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