Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 06-10-2007, 09:24 PM   #16
Rhetoric Camel
Subscriber
 
Rhetoric Camel's Avatar
 
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
Thanks: 6
Thanked 28 Times in 23 Posts
Default

yeah i'd fix the facial expression, give her a small smile, or a grin, make the eyes not so wide, even though it's a cartoon the wide eyes are scary looking. and the previous advice from LauriePriest. Other than that it's looking good.
__________________
- Mike

http://rhetoriccamel.blogspot.com
Rhetoric Camel is offline   Reply With Quote
Old 07-10-2007, 02:28 PM   #17
AikoWorld
Subscriber
 
AikoWorld's Avatar
 
Join Date: Dec 2005
Location: London
Posts: 429
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thx very much guys, great support!

I have created a facial expression to make it more interesting.

Not finished but is the final update.

Thou comments are still welcome.

I have also noticed if i render transparant images that i should switch my background collor when rendering to the collor that i will be using for the background, to create a nicer alpha edge.

For some reason i knew about this but i always forget.



Bigger image 1600.1200
http://aikoworld.com/gallery/?level=picture&id=121
AikoWorld is offline   Reply With Quote
Old 07-10-2007, 02:36 PM   #18
LauriePriest
Moderator
 
LauriePriest's Avatar
 
Join Date: May 2003
Location: London
Posts: 1,001
Thanks: 0
Thanked 59 Times in 51 Posts
Default

oppose the shoulders , right shoulder down, twist the rib cage towards the camera and rotate the spine so her head is closer to being in line with her left foot !!!!

looking better though.
LauriePriest is offline   Reply With Quote
Old 07-10-2007, 03:47 PM   #19
AikoWorld
Subscriber
 
AikoWorld's Avatar
 
Join Date: Dec 2005
Location: London
Posts: 429
Thanks: 0
Thanked 0 Times in 0 Posts
Default

ok i have now updated the spine twist, so that you see more that she is in running mode, meening closer to the front foot.

Only i'm not sure why your saying right shoulder down.

As i'm following my animators survival kit correctly it says the shoulder rotates down towards the arm that is forward not reversed?

Or am i reading this rong?

because the elbow is down of the left arm, the shoulder rotates down towards the elbow in the front direction.

If you could explain this a bit better to me that would be great.

And i thank you very much for your great support!!!!!!

Much appreciated.

edit btw the image is not yet rendered.

Last edited by AikoWorld : 07-10-2007 at 03:55 PM.
AikoWorld is offline   Reply With Quote
Old 07-10-2007, 07:36 PM   #20
AnthonyCg
Registered User
 
AnthonyCg's Avatar
 
Join Date: Jun 2006
Location: Washington D.C
Posts: 620
Thanks: 0
Thanked 0 Times in 0 Posts
Default

This looks great. Would that be the yellow brick road?
__________________
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
AnthonyCg is offline   Reply With Quote
Old 07-10-2007, 09:30 PM   #21
LauriePriest
Moderator
 
LauriePriest's Avatar
 
Join Date: May 2003
Location: London
Posts: 1,001
Thanks: 0
Thanked 59 Times in 51 Posts
Default

Soz i meant shoulder as in clavical shoulder down
Also you may want to change the angle
: try for somthing like this:
LauriePriest is offline   Reply With Quote
Old 07-10-2007, 11:25 PM   #22
AikoWorld
Subscriber
 
AikoWorld's Avatar
 
Join Date: Dec 2005
Location: London
Posts: 429
Thanks: 0
Thanked 0 Times in 0 Posts
Default

ahaaa, hi

Now i understand.

Kudos, thx

Will update it,


Hi could be the yellow brick road, thou i haven't seen the wizard yet :p
AikoWorld is offline   Reply With Quote
Old 12-12-2007, 03:29 AM   #23
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Gubar, I think you might have posted this in the wrong thread???
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 12-12-2007, 04:37 AM   #24
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default

Sh*t sorry I'll delete them right away,

gubar
gubar is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin Copyright © 2000-2015, Jelsoft Enterprises Ltd.