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Old 28-10-2007, 03:45 AM   #1
nexusfire
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Default help me with my egg please

hey all, well i have modelled an egg, simple enough, but now i want to add a little cracked hole in in with an eye looking out, how would i cut a hole out of my egg geomatry please? im really stuck and need help
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Old 28-10-2007, 04:02 AM   #2
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use booleans
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Old 28-10-2007, 04:34 AM   #3
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i cant position it in place, as its on like a sphear type, speaking of eggs, anyone know how to make a realistic egg texture in maya?
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Old 28-10-2007, 06:31 AM   #4
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you can find eggshell textures in google
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Old 28-10-2007, 11:25 AM   #5
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well i still cant position it propperly so so do i do it
?
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Old 28-10-2007, 05:13 PM   #6
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If you modeled the egg using polygons, you could simply use the split polygon tool to slice the geometry to create the cracked hole and just delete those faces.
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Old 28-10-2007, 09:08 PM   #7
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it wont work..
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Old 29-10-2007, 12:43 AM   #8
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Can you attach some pics/mb file so we can see what's the problem?
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Old 30-10-2007, 08:30 PM   #9
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what dont you understand ^^? its a sphear, and i want to cut a hole in the side, but because its around i cant position it
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Old 31-10-2007, 03:34 AM   #10
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Are you looking for the geometry to have the hole or do you want a texture of a hole to be applied to the geometry?

The pic I attached show the geometry with an actual hole in it.

Last edited by RockyMills_01 : 17-04-2013 at 01:01 AM.
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Old 03-11-2007, 04:19 PM   #11
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Default NO!

Word to the wise! NEVER! EVER! EVER! use booleans! Stay away from them!

Start with the egg. Erase various faces by switching to Face mode. Delete a good part of them by selecting them and hitting delete. Switch to vertex mode and shape the vertices into the shape that you want by selecting them and using the move tool to move them around. Easy!

If you want to get a thickness of the egg form inside the hole. Switch to Edge mode. Select the edges that make the hole. Got to: Edit polygons>Extrude edge. This will extrude edges from the edges that you selected. Switch to the move tool and move the new edges inward inside the hole.
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Old 04-11-2007, 06:37 AM   #12
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What is your reason why?
I use booleans often. Once I delete the history on the geometry. Everything should be fine.
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Old 04-11-2007, 01:35 PM   #13
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Default well...

It's not a sure fire way to model. True you can erase the history, but if you look at the hypergraph and graph the inputs and outputs of the object you will see that Maya still considers it a boolean object and it keeps the info. This causes a whole lot of trouble when you want to rigg something and animate it. It's kinda like painted rust. It's looks good on the outside and gets the job done but underneath it's just a big ol' mess. My teacher's gave me a hard time about this when I first started using maya. It's not professional. Just trying to pass on some good advice.
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Old 04-11-2007, 02:59 PM   #14
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well, thanks for the heads up.
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