Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 29-10-2007, 10:48 PM   #1
Jripe
Registered User
 
Join Date: Jun 2006
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Default Space Soldier

Well, my very first W.I.P post here on Simplymaya!

This has mostly been from my head, with a bit of inspiration from the Starcraft marine and Warhammer 40k Space Marine art stuff.
Attached Thumbnails
 
Jripe is offline   Reply With Quote
Old 30-10-2007, 12:58 AM   #2
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

looks like a nice start!
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 30-10-2007, 03:01 AM   #3
GhosTz
Registered User
 
GhosTz's Avatar
 
Join Date: Jun 2006
Location: BC, Canada
Posts: 82
Thanks: 0
Thanked 0 Times in 0 Posts
Default

The arms look a bit on the skinny/short side, but other than that; good model.
GhosTz is offline   Reply With Quote
Old 31-10-2007, 09:03 PM   #4
Jripe
Registered User
 
Join Date: Jun 2006
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Update! About an hours worth of work. I gave him hands and re-did the shoes.

Now that I have added on these things, I am at a little bit of a stand still on how to add more detail. I want to get his body smoother looking, more flowing, but I want to keep the sharp details in some areas which would be screwed up if I were to smooth the model or convert it to Sub-D's.
Tips are welcome

(As you may also notice, my photoshop skills are improving! )
Attached Thumbnails
 

Last edited by Jripe : 31-10-2007 at 09:16 PM.
Jripe is offline   Reply With Quote
Old 31-10-2007, 09:42 PM   #5
louis56
Registered User
 
louis56's Avatar
 
Join Date: Jul 2007
Location: Australia
Posts: 344
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Welcome to SimplyMaya!!!

Thats looking good.
__________________
Visit www.Notice-Board.co.nz for FREE online classifieds, notices and ads in your area!!
louis56 is offline   Reply With Quote
Old 31-10-2007, 11:26 PM   #6
GhosTz
Registered User
 
GhosTz's Avatar
 
Join Date: Jun 2006
Location: BC, Canada
Posts: 82
Thanks: 0
Thanked 0 Times in 0 Posts
Default

You can keep a lot of detail when you smooth a polygon object by using the Split Polygon or Insert Edge Loop tool.

Say if you had a cube, and wanted the top side to stay flat, you could add a edge loop right under the top edge.
This extra edge would keep the top from smoothing out too much.

..I hope that made sense.
GhosTz is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.