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Old 08-11-2007, 11:27 AM   #1
lembas42
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Default nCloth basics?

i just dived into nCloth for the first time and am curious as to why the cloth keeps falling off the poly model with which it collides. i have changed the mass and friction, painted weights on the corners of the cloth, but it still just falls right off. i haven't been able to find any decent tutorials on this type of thing. perhaps i need to mess with nCloth constraints? i don't know, any suggestions, or links to tutorials, would be appreciated
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Old 11-11-2007, 05:35 PM   #2
leonlabyk
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could you post some pics with before and after shots to show where the problems are.
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Old 11-11-2007, 07:13 PM   #3
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i uploaded a quicktime to youtube of what happens as it plays.

it can be viewed here: link

the particles are just something extra that was required in the scene. the problem lies with the nCloth.
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Old 11-11-2007, 08:21 PM   #4
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I have only ever used ncloth for clothing. I model the clothing and then convert it to a ncloth. If for example I made a cape I would create it as a poly object and then convert it to a ncloth. I would then select my character and set it up as a collision object. Then I select the vertices on both the cape and around the neck of my character and constrain them. Now when I play this the cape stays attached to the character without flying off.

Good luck and hope this helps.
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