Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 09-11-2007, 05:14 PM   #1
Registered User
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default Transfering UV maps

Hi all,

for the model I've been making, I have changed the topology from how it was when I UV'd it. The modified version does not have the same UVs (I had to delete and mirror due to an error).

Now, I can't transfer the UVs from one to the other. I know you can do this on a modified mesh as it's a technique I've seen used to UV difficult objects (modify the topology a copy to be more uv friendly, UV that, then transfer).

I've tried local, world, UV and component space in the transfer attributes options. I've tried it with the two objects overlapping and side by side. Although sometimes the names of the maps appear in the uv editor for the new objects, the actual maps do not.

Anyone able to help?


gubar is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.