Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 18-11-2007, 05:15 PM   #1
skrattch
Registered User
 
Join Date: Nov 2007
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Question Making ornate engravings

I am modeling a lamp and other accessories that have ornate engravings. I was wondering what the best techniques to get these results and how to go about doing such techniques. Toss me in the direction of a tutorial or something; I am lost so absolutely any help would be greatly appreciated.

The project has no poly limit, and I am using a mix of sub d’s polys, and nurbs.
Attached Thumbnails
 
__________________
saying you cant is just sugar coating the fact that you wont.
skrattch is offline   Reply With Quote
Old 18-11-2007, 08:00 PM   #2
bendingiscool
Subscriber
 
bendingiscool's Avatar
 
Join Date: Jul 2006
Location: London
Posts: 567
Thanks: 0
Thanked 1 Time in 1 Post
Default

The best thing to do there would be to make a displacement map or possibly even just a bump map in an application such as photoshop, or a 3d sculpting program like zbrush or mudbox. Check your help files for info on bump and displacement maps.

Chris
bendingiscool is offline   Reply With Quote
Old 20-11-2007, 02:28 AM   #3
skrattch
Registered User
 
Join Date: Nov 2007
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Default

is there anything i can do with curves, or something?
__________________
saying you cant is just sugar coating the fact that you wont.
skrattch is offline   Reply With Quote
Old 23-11-2007, 12:57 PM   #4
Falott
Registered User
 
Falott's Avatar
 
Join Date: Jan 2005
Location: vienna
Posts: 1,095
Thanks: 3
Thanked 20 Times in 18 Posts
Default

well of course you could model it with curves and lofts or extrudes of nurbs. this kind of object I´d model in polys tho. but like bendingiscool said you could also use zBrsuh. this might be easier since you can just use a hightMap or just z-paint it ZB and export a higer resolution geometry from zBrush into maya.

nurbs modeling might be a mess here.. at least for me.
__________________
everything starts and ends in the right place at the right time.
Falott is offline   Reply With Quote
Old 24-11-2007, 04:32 PM   #5
skrattch
Registered User
 
Join Date: Nov 2007
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Default

ok, thanks for the help guys
__________________
saying you cant is just sugar coating the fact that you wont.
skrattch is offline   Reply With Quote
Old 28-11-2007, 09:19 PM   #6
blackstrings
Registered User
 
blackstrings's Avatar
 
Join Date: Apr 2006
Location: United Sates
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
Default

i would suggest just bump mapping it or using displacement map because It'll be save you a lot time and probably give you the same/simlar result as if you were to actually model those details using nurbs or poly.
__________________
9 months into Maya...and still learning...
0 experience with any other 3D programs
blackstrings is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.