Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 27-11-2007 , 06:29 AM
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Just copying the dials from the reference picture,

gubar

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# 17 27-11-2007 , 10:25 AM
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Djblazer, if you're still checking this thread, could you give me a little more detail about how you made the screen, I've been trying for the last couple of hours and it's doing my head in.

If you could even post a wire that'd be great.

cheers,

gubar

# 18 27-11-2007 , 11:28 AM
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Sure, it was even simpler than I thought. Basically just divided once in the middle and then moved back the corner vertices, and moved the middle vertex front. Look at the pic. The tilting is because my monitor was tilted.

I needs lots of smoothing to look nice I might add.

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# 19 28-11-2007 , 12:28 AM
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Thanks a lot for that djblazer.

Starting with what you suggested, then adding another 2 edge loops horizontally and vertically, a bit of tweaking, and I've got a curved screen.

I've checked a couple of older tvs out. Some of them have a relatively sharp curve at the outer edge, then flatter on the front. Some of them just curve gradually out towards the centre. Mine is more of the first type.

Cheers,

gubar

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# 20 28-11-2007 , 03:00 AM
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Got a problem, hoping I can get a little help.

For the screen's texture, I wanted to use a ramp, with a black stripe running around the back edge of the screen (like you see on crts, kind of masked off) and create a foil texture for the rest.

Can't get the ramp how I want though (I've just used black and white to show what I mean). With U and V, one goes up and down the screen, one left to right, which makes sense. How can I make it go back to front though?

I've used ramps before and don't remember having to think about this before.

cheers,

gubar

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# 21 28-11-2007 , 03:01 AM
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next:

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# 22 28-11-2007 , 04:10 AM
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Annoyed now - if I create a simple cube, and apply the same ramp, it does what I want set to U.

Is it something to do with the creation of the screen? I've tried deleting the history, and spun the uvs around, but no luck.

Edit:

It's because when I started the shape, it was offset; so I rotated it. So its U axis is lying on the y plane, instead of the x plane.

Anyone know a workaround for this?

thanks,

gubar


Last edited by gubar; 28-11-2007 at 04:13 AM.
# 23 04-12-2007 , 02:12 AM
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An update:

Worked on the texture and the metal material for the dials.

Still got to texture the numericals. Think I might make an indoor ariel next.

Any crits or comments welcomed,

ta,

gubar

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# 24 04-12-2007 , 03:08 AM
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Looks nice. I guess you haven't smoothed a lot, but remember to particulary smooth the screen a lot, since it will show easily in reflections.

# 25 30-12-2007 , 12:44 AM
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Added textures to the dials:

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# 26 31-12-2007 , 08:16 PM
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wow - that is an old tv! i think you should add the little stand that you showed in the ealier ref picture, just to get it off the ground and make it a bit more interesting. user added image

# 27 31-12-2007 , 09:14 PM
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with older TVs like that, i think you should put on the sides that simulated wood grain texture that they went crazy with during the late 70s to early 80s... since it looks like you're making a new (old) tv, the bubbling or peeling of that texture wouldn't be necessary, but it would be a cool touch.


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# 28 01-01-2008 , 05:18 AM
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Hi, thanks the comments.

Arran, yeah that's what I need to do next - I'll have it on by my next WIP post.

Neostrider - I know the finish you mean and I had thought about it... in the end though this colour /style reminds me of my first bedroom tv, so I'm going to stick with it simply for that reason.

thanks,

gubar

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