Global illumination - wierd with transparencies?
when I render using global illumination, I get this weird effect, where the eyelash (a plane mapped with an alpha) casts a shadow as if it wasn't transparent - as if it was still a complete rectangle. Hence the large shadow above his eye, cast by the low light.
Anyone came across this before, and know a fix?
Last edited by gubar : 01-12-2007 at 05:01 AM.