Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 01-12-2007, 08:35 AM   #1
Registered User
Join Date: Oct 2007
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Default How to loop a walk

Hi folks!

I finished creating a skeleton and binding it to my character and now I want to animate him. I started with a simple walk. Ist there any opportunity to loop this walk.
When I copy the keyframes the character starts at the start position again.

Would be nice if anyone could help me!

Thans a lot
Tobsen is offline   Reply With Quote
Old 01-12-2007, 11:06 AM   #2
Registered User
djknucklez1's Avatar
Join Date: Oct 2007
Location: San Francisco
Posts: 131
Thanks: 0
Thanked 1 Time in 1 Post

You need to first act out or better yet, record yourself so you can get a better understanding of the movements you want to capture with your character. I do this with all of my animations and keep an archive for future reference.
Walk cycles take a while to master. Time each step with a stop watch or by counting in your head and Time how long it takes you to take a step with each foot to get a rough estimate.

I usually start off with the root translating it in the path I want it to take. Then moving the right and left feet. Move the feet so they look like the character is ice skating on the floor, keeping them properly apart to not cause undesired deformation. Then I translate the up and down movement with the root. After you get the bounce for the body looking looking right, I proceed to translate each foot up and down. I follow then with the foot roll. When everything looks about right I proceed with the hip rotation, followed by the shoulders. I usually leave the arm swing to last. The trick is to block out all the major movements first and follow then with the subtle movements of the hand, head, feet etc. Always remember that!

I included a break down of a simple walk cycle so you can better understand it. If anything this will take practice. You should definitely pick up "The Animator's Survival Kit" by Richard Williams. This is the bible of animation.

After you get the first steps of your character you can go into the graph editor and copy and paste your key frames in order to get a loop. I usually just a copy and paste the blocking movements because if you copy and paste every little thing it can get very confusing. Remember: ANIMATION IS CONCENTRATION!
Attached Thumbnails
EA Games

Last edited by djknucklez1 : 01-12-2007 at 11:10 AM.
djknucklez1 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.