im looking at a tut on sprites.., and when laying a texture onto the lambert.., onto the sprite.., the texture on the sprite (in the view port) looks slightly transparent. It seems an inherent thing with sprites.., add a graphic texture and it looks dull compared with the actual 64 by 64 texture i made in PS.
in the tut the guy goes to some colour RGB sliders and multplies the colour with that.., as well as there is an opacity value in the 'render these attributes' button in the particle shape attributes.., well all that IS bute.., except that this guy has an earlier version of maya and 2008.., well i cant find these atributes at all in 2008.., and thats all i use now.., so
does ayone know//. first, what im talking about and is not totally confused by my attempt at explanation
and second.., if you do understand.., can you tell me how to bring my sprite graphic to full colour and/or where these attributes live now in the maya enviroment
take it easy and life will be easy