Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 09-12-2007, 10:02 PM   #1
Registered User
Join Date: Nov 2007
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default Blend Shapes


I have come across a small seeking help from you guys.

** Usually the Parent & the Child should have the same no. of vertices to blend.

**I n C-Smart blend we can modify the child & still the blendshape works on the parent.

What if i have prepared all the blendshapes & at the last moment i have to add some more details on the character (parent) & i have to use the same blendshapes which i have already prepared.

Is there any script which can solve the problem.
born_moron is offline   Reply With Quote
Old 10-12-2007, 10:17 AM   #2
Maniacal boy king of Babylon
mastone's Avatar
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Thanks: 1
Thanked 59 Times in 58 Posts

I'm not sure if it will work but you could make another blendshape in which you sculpt the details you want and turn on the blendshape....
I don't know if there is a script for it, though.

Good luck though
mastone is offline   Reply With Quote
Old 13-12-2007, 06:51 AM   #3
Registered User
Join Date: Dec 2007
Posts: 52
Thanks: 0
Thanked 0 Times in 0 Posts

Not sure if this will help you out much or not... but, if you create a duplicate of your head pre-modification, and apply your blend shapes to it, you can then apply that duplicate head as a wrap deformer onto your modified head. Depending on the modifications, this may cause problems. Worst case, you can use this method 1 head at a time to more quickly remake your blends on new copies for each of your old blend shapes. (I use this method to make 2 symetrical facial blends (1 for each side))

Last edited by Kratch : 13-12-2007 at 06:55 AM.
Kratch is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.