Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-12-2007 , 09:13 AM
should_be_shot's Avatar
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Join Date: Nov 2007
Location: Lincoln, United Kingdom
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Bar Stool

Hey again,
Hope everyone isn't get fed up of me yet?

I've now moved on to making bar stools just looking for ideas and tips again really on the best way to achieve my goal. I was wondering if I should start using NURBS for the curvy seat or are polygons just as good for the job. I think I find it hard to distinguish when to use one and not the other. Included is what I've made so far.

All replies as always are greatly appreciated

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# 2 25-12-2007 , 12:38 AM
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Join Date: Jan 2005
Location: vienna
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in general I prefer poly modeling over nurbs. but when i have to create some industrial design stuff which consists of soft shapes it is hard to get it right in polys. this is the time when i like nurbs user added image

basically said it is a lot easier to do such things in nurbs because you are a lot more in control with the shapes. also with nurbs you have real nice tools to work with and block out soft shapes but keep it uniform in the same time. with polys you pretty fast end up moving verts around in order to keep something round... this is annoying often.

I start with curves most times, use a lattice on them to deform - I detach/attach a lot. also Project Curve on Surface and Duplicate Survace Curve. then I use loft/revolve - also latice on nurbs surfaces is important to me. rebuild curve/surface function is cool as well! what else? trim tool, birail tool and surface fillet. those tools make your life a lot easier with industrial design I swear it!

in the end I convert it to polys and tweak maybe more - especially edges with bevel or something.

hope that helped.

falott


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