Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 24-12-2007 , 09:55 PM
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Join Date: Feb 2007
Location: India
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normal mapping

Hi
Is there any way to export and import normal maps within Maya....because i don't use other software for sculpting heavy details....i am doing everything in Maya itself...

please someone reply

-thanks in advance

# 2 24-12-2007 , 10:40 PM
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have a look into the transfer maps options, the help files goes over it.


"No pressure, no diamonds" Thomas Carlyle
# 3 24-12-2007 , 11:34 PM
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Join Date: Feb 2007
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thank u very much...


i will explore the tool and put questions if i come across any problem

thank u

# 4 25-12-2007 , 12:00 AM
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:headbang: user added image :bandit: :bow: :attn:

# 5 28-12-2007 , 06:09 PM
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Location: India
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hi


Normal map is working with in maya very well...

But the colour of map has more yellow and so the result in the render has too much projections...

i am not sure wether i missied something or i need to change some setting before exporting the map.

please some one advise me

Thank u

# 6 19-01-2008 , 01:31 AM
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Join Date: Apr 2007
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hi. i would like to help you too nirmal, but i believe a screen grab will be useful too in this kind of problems.. please do post one if you can..

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