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Old 16-01-2008, 12:26 PM   #1
mtcgs
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Default Glass Scratches ...

What is the procedure for creating nicks and scratches to a glass material like a "dielectric_material".
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Old 16-01-2008, 02:35 PM   #2
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a bump map or displacement map should do the trick, if I understand what you're looking for right.
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Old 16-01-2008, 05:10 PM   #3
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Hi Ya Mike ... I thought of that but cannot find where to connect to in the dielectric node. Since these Mental Ray nodes are so basic, will I have to go through another node for bump/displacement and then connect that to my dielectric material.
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Old 16-01-2008, 05:20 PM   #4
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I think on a MR node its in the shading group.

If you open the hypershade and then look for the inputs and outputs its one of the output nodes form the material, I think!
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