Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 19-01-2008, 12:56 AM   #1
mr pix.
Subscriber
 
mr pix.'s Avatar
 
Join Date: Jul 2006
Location: london
Posts: 519
Thanks: 0
Thanked 1 Time in 1 Post
Default ik fk blend RIGGING QUESTION

I have done my rig.

Now im having issues with my IK FK Blend

Let me break the problem down.
I have for my FK controls....

a shoulder control, an elbow control and a wrist control

I have for my IK control...

elbow pole vector and wrist control.


Problem?

The wrist control is a square curve.i built it for the IK and didnt follow a tutorial as i only want one control. I dont want to have to have a control curve for IK and anothe for FK. When i switch to FK mode i am having trouble constraining my wrist curve and parenting to the elbow.

Question;.....

can someone direct me or help me create an arm set up that has an IK/FK blend but...also enables me to have 1 wrist control that moves the arm both IK AND FK AND also has all my finger attributes.

thanx


:headbang:
__________________
those who succeed are only the failures that never gave up.

http://www.vimeo.com/7080130
mr pix. is offline   Reply With Quote
Old 19-01-2008, 01:12 AM   #2
mr pix.
Subscriber
 
mr pix.'s Avatar
 
Join Date: Jul 2006
Location: london
Posts: 519
Thanks: 0
Thanked 1 Time in 1 Post
Default

Here is the rig set up so you guys have an idea what i mean.

If you select the wrist control and move it it moves ok.

In the channel control it has an attribute at the bottom called IK_FK Blend. switch it to FK Mode (10) and now move the elbow and the shoulder controls. Moves ok right? ...so far so good, so whats the problem?

When you do this, notice the wrist control stays where it is. I want it to be somehow parented to the elbow control but without bodging up all of my contraints and i dont want another wrist control! lol


Please help. Here is the file.
__________________
those who succeed are only the failures that never gave up.

http://www.vimeo.com/7080130
mr pix. is offline   Reply With Quote
Old 19-01-2008, 02:58 AM   #3
mr pix.
Subscriber
 
mr pix.'s Avatar
 
Join Date: Jul 2006
Location: london
Posts: 519
Thanks: 0
Thanked 1 Time in 1 Post
Default

soz here it is. u have to wait about 40 seconds to be forwarded to the download link

http://upload2.net/page/download/eYL...W/rig.zip.html
__________________
those who succeed are only the failures that never gave up.

http://www.vimeo.com/7080130
mr pix. is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.