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Old 01-02-2008, 03:01 AM   #31
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This came together really nicely! Good Job!

Looking forward to seeing the texturing.
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Old 01-02-2008, 11:28 AM   #32
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Originally posted by Jr.Who
Thanks lealar and younglion!



What parts would you like to see?

Man, that's a nice ship. I wonder how many guys it took to make all that stuff.
thats a hard question i dont know maybe a shot from the deck looking across the ship or up at the mast something like that
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Old 01-02-2008, 01:11 PM   #33
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Thanks a lot Mayaniac!

Here you go younglion:
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Old 01-02-2008, 01:12 PM   #34
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Just got finished with UV mapping the sails:
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Old 01-02-2008, 02:51 PM   #35
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looks great.., if you want wake as it goes in the water.., i suspect if you parent a volume field at the bow and set a collision with the softbody passive water .., you should get a nice wake.., though its just a thought 9dont know if it will work ) i had looking at your thread.., you could always use the examples.., but you dont learn the guts of much with presets

looks great,.., all of it
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Old 02-02-2008, 03:31 AM   #36
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nice work, kind of makes me want to do the pirate ship.
Are you planning on turning the ropes and sails into nCloth's?
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Old 02-02-2008, 03:48 AM   #37
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Originally posted by mirek03
looks great.., if you want wake as it goes in the water.., i suspect if you parent a volume field at the bow and set a collision with the softbody passive water .., you should get a nice wake.., though its just a thought 9dont know if it will work ) i had looking at your thread.., you could always use the examples.., but you dont learn the guts of much with presets

looks great,.., all of it
Although I have no idea what you're talking about, thanks a lot!

Originally posted by Rhetoric Camel
nice work, kind of makes me want to do the pirate ship.
Are you planning on turning the ropes and sails into nCloth's?
Thanks, Mike. No, I've never really tinkered around with nCloth.
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Old 02-02-2008, 07:20 AM   #38
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hey it was just something i thought you might like to look into.., try a drag field with inherit velocity ON.., or select your boat and connect the field to it using 'use selected sourse.., try an example and emulate it.., theres lots of things
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Old 03-02-2008, 07:35 AM   #39
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Who,

I have been watching this post the last few days. I like your model. It seems simple, yet complex all in the same breath. We've gotta see some texturing. Stop messing with us. Textures are gonna make that look great.
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Old 03-02-2008, 08:39 AM   #40
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Originally posted by shwenkerbean
Who,

I have been watching this post the last few days. I like your model. It seems simple, yet complex all in the same breath. We've gotta see some texturing. Stop messing with us. Textures are gonna make that look great.
Thanks shwenkerbean. I can't wait for texturing too! I'm thinking of going for a black worn-out look.

I'll be getting a new tablet this week, so I'll post up on what I think of it when I get it.

Just mapped a couple more pieces:
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Old 03-02-2008, 12:15 PM   #41
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mate, i hope you know i was talking about making a wake in the waves when you get that far.., fields are very interesting, designed to act like real world fields.

as far as the simple yet complicated model. IMHO i think the beams at the front are too thick/wide.., length is fine of course, came straight off the orthos.., but it looks like the front end is going to fall into the sea and take the boat with it

as i said its nice work, take your time, dont rush it.., no-one is going anywhere in a hurry

M
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Old 03-02-2008, 06:30 PM   #42
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Originally posted by mirek03
mate, i hope you know i was talking about making a wake in the waves when you get that far.., fields are very interesting, designed to act like real world fields.

as far as the simple yet complicated model. IMHO i think the beams at the front are too thick/wide.., length is fine of course, came straight off the orthos.., but it looks like the front end is going to fall into the sea and take the boat with it

as i said its nice work, take your time, dont rush it.., no-one is going anywhere in a hurry

M
Do you have any links for stuff like that?

About the front part, I'm just following what Kurt's doing!
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Old 04-02-2008, 12:48 AM   #43
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Go into the visor and have a look in there and "reverse engineer" the one with the boat and the wakes.
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Old 04-02-2008, 11:12 PM   #44
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Originally posted by gster123
Go into the visor and have a look in there and "reverse engineer" the one with the boat and the wakes.
I just saw the pic of it and it looks like something really cool to integrate. I'll have to tinker with it when I'm done texturing and setting it up for the final render.

Got really bored UV mapping last night (surprise ) and finished some more of it today.
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Old 06-02-2008, 12:40 AM   #45
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The sides of the ship are a lot easier than I thought they were going to be. Makes the UVs much more fun this way.
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