Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 22-01-2008, 12:47 AM   #1
arnelreodique
Registered User
 
Join Date: Jan 2008
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Default Best way of modeling an animal for animation?

what is the best way of modeling for an animation?

* best way of modeling an animal (specifically a monkey) before animation?
* should it be modeled in separate parts or what?
* nurbs or polygon?

i'm preparing for my thesis and i want to know it from you guys who are experts.
arnelreodique is offline   Reply With Quote
Old 22-01-2008, 12:59 AM   #2
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,706
Thanks: 0
Thanked 85 Times in 77 Posts
Default

There is no best surface to model in, any or all 3 are capable for use of modeling a monkey.
For a beginner though Polygons is the easiest to grasp and learn.

What sort of animation are you making ie. cartoon or photoreal or something in between?
Do you have any experience with Maya at all ?
The answer to these questions would help us point you in the right direction.
__________________


2 x Modeling Challenge Winner
jsprogg is offline   Reply With Quote
Old 22-01-2008, 03:53 AM   #3
elephantinc
Level 32 pachyderm
 
elephantinc's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 1,859
Thanks: 12
Thanked 43 Times in 37 Posts
Default

I usually start with nurbs
its just so easy to add isoparms, i love it
i then add more deatil in polygons and subdivs
elephantinc is offline   Reply With Quote
Old 22-01-2008, 04:16 PM   #4
effacer
Registered User
 
effacer's Avatar
 
Join Date: Jan 2007
Location: Kathmandu, Nepal
Posts: 108
Thanks: 0
Thanked 0 Times in 0 Posts
Default

i usually begin with poly modeling and go with edge loops in mind. usually i model it in onepiece.
effacer is offline   Reply With Quote
Old 22-01-2008, 08:40 PM   #5
arnelreodique
Registered User
 
Join Date: Jan 2008
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by jsprogg
There is no best surface to model in, any or all 3 are capable for use of modeling a monkey.
For a beginner though Polygons is the easiest to grasp and learn.

What sort of animation are you making ie. cartoon or photoreal or something in between?
Do you have any experience with Maya at all ?
The answer to these questions would help us point you in the right direction.

thanks for the reply!

i want to model a Tarsier, it's a small monkey. i want it to look like a simple cartoon with no hair involved yet. by the way, im doing this for my thesis project. i've just watched a tutorial on how to model a dog here in Simply Maya and i think it helped me, though it has a long process. yes, i do know something about polygons, surfaces, nurbs in maya.. 3d is a part of my multimedia arts course but the profs only teaches us the basic stuffs. the thing i just want to ask now is that, was the process of modeling from nurbs to polygon then back to surfaces is a good way of modeling for animation? any tips and advise?
arnelreodique is offline   Reply With Quote
Old 22-01-2008, 08:45 PM   #6
arnelreodique
Registered User
 
Join Date: Jan 2008
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Default

and another question. hehe..

in animation, when placing joints, where do you usually place the joints for smooth animation? like for the smooth motion of the body movement and facial expression?

my basis for my project is just a simple 3d animation like this: http://www.pocoyo.com
arnelreodique is offline   Reply With Quote
Old 22-01-2008, 09:33 PM   #7
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

You ussualy place the joints in a position that would mimic the joints in the animal.

Use whatever workflow you feel happy with, I like to poly box model heads and arms, torso as sepperate objects, keeping into consideration how to connect them, then combine them and tweek. Although I will sometimes extrude edges if I feel like it, thats just my workflow and what works for me.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.