Originally posted by jsprogg
There is no best surface to model in, any or all 3 are capable for use of modeling a monkey.
For a beginner though Polygons is the easiest to grasp and learn.
What sort of animation are you making ie. cartoon or photoreal or something in between?
Do you have any experience with Maya at all ?
The answer to these questions would help us point you in the right direction.
thanks for the reply!
i want to model a Tarsier, it's a small monkey. i want it to look like a simple cartoon with no hair involved yet. by the way, im doing this for my thesis project. i've just watched a tutorial on how to model a dog here in Simply Maya and i think it helped me, though it has a long process. yes, i do know something about polygons, surfaces, nurbs in maya.. 3d is a part of my multimedia arts course but the profs only teaches us the basic stuffs. the thing i just want to ask now is that, was the process of modeling from nurbs to polygon then back to surfaces is a good way of modeling for animation? any tips and advise?