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Old 26-12-2002, 05:45 PM   #1
Cyrius
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Default shader HELP !!

hi all !!

i want to create this shader . i try to do that all the day and i don t understand anything.. . .. .
How can i create this shader ???? :bgreen:
thX
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Old 27-12-2002, 03:20 PM   #2
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Is that a velvety/soft material? or is it a sparkly/metalic material that you need?

Just wondering, so I may help you better
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Old 31-12-2002, 11:00 AM   #3
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it s look like small (very small) fur.
the color change depand on the camera angle
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Old 31-12-2002, 02:35 PM   #4
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I'm at work right now, but I'll answer this for you when I get home in 8.5 hours or so

C ya then!
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Old 03-01-2003, 03:23 PM   #5
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color change depend of the camera angle
anyone can help me ?
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Old 03-01-2003, 07:01 PM   #6
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Sorry!

I PROMISE I'll have the answer to you tonight!

But if it's simply a color change based on the xyz translation of the camera,
then you can simply make a set-driven-key connection where the translation of the camera will adjust the 0-1 value of a ramp in the color or diffuse channel
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Old 03-01-2003, 10:11 PM   #7
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i m a newbie and i don t understand very well what you mean. can you explain me ?
Thx a lot !
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Old 03-01-2003, 10:35 PM   #8
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Is it like that fuzzy clothing that changes specularity (shineness) when light hits it at dif. angles?
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Old 04-01-2003, 01:46 AM   #9
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Yeah, like Oculus said, is it like velvet perhaps?
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Old 04-01-2003, 02:25 PM   #10
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YES like that !
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Old 04-01-2003, 07:12 PM   #11
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Well, for starters, you could go to www.pixho.com and check out his tutorial on creating a velvet shading group

He gives you LOTS of tips on creating shaders like that
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