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Old 12-02-2008, 11:09 AM   #1
jm82792
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Default Converting Max into Maya

Well I was wondering if there is a simplistic way to convert Max Files into a format maya can read without using plugins for maya since the learning edition does not allow plugins
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Old 12-02-2008, 08:11 PM   #2
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See if this works.
Export from max as a obj file and import it in maya.
The meshes may need reclaing inn maya and there may also be some minor issues u may need to fix.

Best!
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Old 16-02-2008, 01:53 PM   #3
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I do not have Max though but i'll look into a stripped down version if there is one,
I just noticed turbo squid mostly has Max files and i'd like to play with some models.
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Old 16-02-2008, 05:01 PM   #4
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There's a piece of software called 3D explorer that does a good job of converting file formats. I dont think its in production anymore (encompassed within another product) but you can still find a trial version that gives you 30 days to play about with it. I found it useful as it can convert various formats including lightwave files to .3ds which I could then import into Maya (I needed lots of car models and most of the free ones out there were lightwave format).
I found that the best format conversion with that piece of software for models was to convert them and save them off as 3ds format before importing into maya.

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Old 17-02-2008, 12:26 AM   #5
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Okay I'll look into it
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Old 17-02-2008, 12:58 AM   #6
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best format for transfer between max and maya is FBX , wich is a plugin, but integrated within maya, and max also of course. its not only for geometry like OBJ format but also exports keyframes, skinned characters, shader networks (not everything is supported) - in both directions.

good luck!
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Old 17-02-2008, 11:33 AM   #7
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Yay! I found a downlaod for a stand alone fbx converter I am on my linux rightnow so I can't download it but i'll see if t wokrs should be awsome/perfect
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Old 17-02-2008, 12:12 PM   #8
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Well ti worked great I thought maya learning edition has no plugin support so I downlaoded the standalone version converted the opened with maya BUT then the plugin was installed without me knowing and worked so I imported the FBX and it wokred great
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Old 24-02-2008, 10:14 AM   #9
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Polytrans is what you need export BDF file format from Max and import BDF into Maya. BDF is polytrans naitive file format
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Old 24-02-2008, 07:01 PM   #10
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Maya 2008 bonus tools has a plugin which will let you import .3ds files, doesn't work for .max though.
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